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战斗力 鹅
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本帖最后由 pgain2004 于 2018-6-13 06:56 编辑
不知道啊。不过看任天堂直播的时候就有twitch主播在说(那边的)今天稍后会有更多只狼相关资讯释出,也不知道就是指这demo文字还是官方给更多gameplay trailer。诸如screenrant的文有提到Activision and FromSoftware are saving that information for a later date.(动视和From保留了一些料之后发)
另外pcgamer里说:
Sekiro: Shadows Die Twice is not an RPG. There are no stats to level up and no armor or weapons to collect and equip. There are no classes to choose from. There is no multiplayer of any kind. You'll have no souls to reclaim after dying, and—from the looks of it—no checkpoint bonfires to kindle. 只狼不是一款RPG(而定位为AAVG),没有可升级的属性,没有不同的武器和护甲可收集,没有职业可选,没有任何多人要素,没有尸体需要捡,没有篝火这类节点。
我反正是惊了……但另一篇文说的是:
“In your right arm you’re holding a katana, your left arm has tools, and you use them together to take on really tough enemies,” said the developer. 所以虽然都是打刀,但是否可能有不同属性的打刀和装备可以影响到战斗状态?pcgamer是否过度解读?
正如另一家说的:
Whether this replaces what Souls players are familiar with as poise leaves much to be answered, especially if there are multiple armor sets and weapons that have their own effect on posture. |
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