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本帖最后由 deen33 于 2016-9-19 12:24 编辑
我把相关全部贴给你,顺便帮你翻译一下好了:
Meanwhile, regarding Path to Purgatory Forestcraft decks, there don’t seem to be any win-rate problems at AA rank or below. However, for players at the Master rank, these decks boast a high overall win rate of 54.4%, with rates exceeding 65% for some matchups. Naturally, we consider such deck dominance a serious problem.
That said, although Path to Purgatory’s ability to deal 6 damage to all enemies is indeed powerful, it’s really difficult to reach 30 shadows, so we don’t think it’s necessary to adjust this card’s cost or effect.
More specifically, for non-Forestcraft decks, Path to Purgatory’s effect seems to be in line with the condition necessary to trigger it, so the card seems fine in such decks. This is also backed up by win-rate data related to non-Forestcraft decks containing this card.
At the same time, Homecoming is often used in Path to Purgatory Forestcraft decks. One weakness of Path to Purgatory decks is the need to buy time until the card triggers, and Homecoming is ideal for this.
Due to its ability to return all followers to the players’ hands, Homecoming is especially powerful against decks that rely on high-cost followers, which helps make the card too effective for more easily triggering Path to Purgatory’s effect. The combination of Homecoming and Path to Purgatory is currently so powerful that it risks pushing other decks and strategies right out of the metagame.
This is a problem because we’d like to see our players enjoying a variety of decks and strategies in Shadowverse, even at the most competitive levels of play.
In addition, when Homecoming is played multiple turns in a row during the midgame, the opponent’s cards are repeatedly returned to their hand, which can ultimately prevent them from drawing cards. To make matters worse, having a full hand can result in crucial cards being discarded, which is no fun at all! Though players sometimes end up filling up their own hands by using card-drawing effects, Homecoming’s ability to force opponents to deal with full hands makes this card uniquely frustrating, and not in the fun, challenging kind of way!
Because Homecoming’s strength seems to exceed its cost and the card can be extremely stressful to deal with when played repeatedly, we decided to increase its cost from 5 to 7.
1、冥府妖精在AA以下胜率并不过分,但是master级胜率飙升,这就是一个严重的问题
2、冥府达成条件难,冥府本身没问题,而且在除冥府妖精卡组以外的冥府卡组里都很正常
3、根源回归是冥府妖精的核心卡之一,冥府卡组的弱点就是要拖时间,根源回归是非常理想的拖时间卡
4、根源回归让对抗高cost卡组过于有效,并且更易达成冥府条件,冥府妖精过于强力,威胁到了其他卡组的开发和战略
5、另外,根源回归会爆牌,让关键卡无法入手,体验很不好
6、所以,我们调整到7费
你就说运营只说了5,而事实上运营前面说的1234,尤其是第4点,The combination of Homecoming and Path to Purgatory is currently so powerful that it risks pushing other decks and strategies right out of the metagame. 但是34这个2点解释全部被无视了?而且都把in addition那句额外的话当做重点? |
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