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[新闻] 博德之门3,它来了!

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楼主
发表于 2020-2-19 04:29 | 显示全部楼层
哇,还有动捕,感觉好3A耶
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2#
发表于 2020-2-19 14:01 | 显示全部楼层
电脑游戏在战斗之外的地方抛色子八成就是sb,每次开箱子拆陷阱前f5一下有什么游戏性吗?无冬都知道开锁自动扔20
战斗中的随机性玩家早都习惯了,扔20面色子跟x几率暴击y几率miss本质没区别
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3#
发表于 2020-2-19 20:06 | 显示全部楼层
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4#
发表于 2020-2-21 15:12 | 显示全部楼层
liangyi345 发表于 2020-2-21 15:08
回合和半即时不能兼容在一个系统里吗 然后选模式(

系统上完全可以啊,拥王者跟柱子2都证明了改一改就是一个mod的工作量而已。
不过敌人设置是问题,按即时制的标准放怪在回合制里就是打到地老天荒还没出新手村……
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5#
发表于 2020-2-22 19:28 | 显示全部楼层
也就是柱子2主动技能太多吧,拥王者挺正常的,一般战斗只用专门控制一两个施法者。
不过柱子2整那样也能理解,毕竟dnd系的纯菜刀作为电脑游戏pc有点太朴素了,到头来大家还是喜欢捏施法者……问题就是一个队里一个省心的都没有就太累人了……

所以不如做成第一人称射击,队友就搞成TOW那种播片放技能的,还能充分利用动作捕捉的成果。
辐射2等了10年变成了辐射3,现在博德3出在博德2二十年后,步子迈的再大一点也很合理
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6#
发表于 2020-2-24 20:06 | 显示全部楼层
不是早就说过不上epic了么,原罪两部也没上吧。
不过EA限定steam的话对gog很不好啊,这种游戏死忠不少都会入EA吧……
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7#
发表于 2020-2-24 21:32 | 显示全部楼层
所以说rtwp难上手的风评属于夸大其词。事实证明对基本系统一堆误解也不妨碍爽玩。
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8#
发表于 2020-2-27 17:27 | 显示全部楼层
是回合制的话中间为什么看起来是个暂停按钮
主角选项是描述而非对话,有点特别?博得肯定不能搞主角配音,这么写倒是稍微绕过了所谓“哑巴主角”的问题
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9#
发表于 2020-2-27 17:40 | 显示全部楼层
LMartius 发表于 2020-2-27 17:34
俺寻思一图这个站位回合制无疑了。
话说穿重甲拿长刀的是女精灵还是女兽人啊,要是后者那可也太硬核 ...

是githyanki吧
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10#
发表于 2020-2-27 18:00 | 显示全部楼层
94%只是两次同样DC的d20取高的话扔不出来吧……
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11#
发表于 2020-2-27 18:08 | 显示全部楼层
LMartius 发表于 2020-2-27 18:01
毕竟夺心魔主题,合理的推测。
有点扫兴,只希望队友不止图上这几人吧。 ...

不是推测,是实锤

个人来说自无冬2就想要一个gith waifu了
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12#
发表于 2020-2-27 20:24 | 显示全部楼层
qty 发表于 2020-2-27 19:53
我觉得应该会有一个类似DM的旁白。

用旁白的话应该写成原罪2那种省略主语。
这里全都是第一人称+过去式读出来会很奇怪
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13#
发表于 2020-2-28 08:05 | 显示全部楼层
要有博德味不是超简单,上个马赛克滤镜就完事了
柱子与其说博德味不如说冰风谷味,博德哪有那么好看
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14#
发表于 2020-2-28 09:45 | 显示全部楼层
十五个种族八个职业
感觉应该会出DLC
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15#
发表于 2020-2-28 11:27 | 显示全部楼层
拥王者那个不打mod连动物伙伴血条都不能直接看到的UI
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16#
发表于 2020-2-28 18:21 | 显示全部楼层
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17#
发表于 2020-2-28 20:24 | 显示全部楼层
级别高起来build成型之后管他回合制即时制打弱鸡不都是alpha strike洗地,回合制集火还精确一点,反而即时制低级别的时候恨不得疯狂暂停根本快不起来,一个眼花就要SL了。要说演示这场的话不是疯狂脸黑+误操作早打完了。
即时制还有个隐晦的恶劣影响就是自己建卡的时候不自觉的就会考虑实际微操的工作量,一些操作麻烦的build、技能根本就不想去试,回合制就可以玩的细致些了。
原罪1我是一点不觉得催眠,也没听过谁说催眠,不如说太疯狂了,一个控场技/环境效果就是翻天覆地
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18#
发表于 2020-2-28 20:58 | 显示全部楼层
Hidewhite 发表于 2020-2-28 20:04
永恒之柱2我玩下来都快全自动战斗了,绝大多数时间都在跟编辑AI较劲,本代法师又资源紧缺相比过去近乎残废 ...

柱子2你是什么难度?普通的话基本等于没玩,哪怕veteran也只是少数战斗需要真的去了解系统……
法系残废这个完全不能同意。柱子2核心就是buff/debuff攻防,高难度没有法系当所谓的“buff机”就是万年打不中打中不破防。资源改成per ecounter之后法系杂兵战实力其实加强了,高级法术可以随便丢,无耻一点甚至可以场场开局empower麻痹火球反正睡觉不要钱。强敌战爆发力是比1差了点,不过有empower有brilliant也还好,实际上的战斗时间也不够高级角色丢完法术。一些强力法术的特殊效果也是难以取代的。
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19#
发表于 2020-2-28 21:49 | 显示全部楼层
Hidewhite 发表于 2020-2-28 21:18
普通难度。游戏难度调控明显失败了,在已经有前两个简易模式下,普通模式打起来还能这么平淡,显然设计失 ...

对面抗性高就先削了啊,各种武器专精模式就是干这个的。比如morningstar削fort,即配合蛮子的被动又辅助不少输出魔法。当然,普通难度的话可能不需要想这么多就直接砍死了…………低难度不需要了解系统,高难度即时制暂停按的心累,是挺蛋疼的。
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20#
发表于 2020-2-28 22:26 | 显示全部楼层
本帖最后由 茛菪 于 2020-2-28 22:34 编辑
asika 发表于 2020-2-28 22:13
今天凌晨,《博德之门3》公布了最新的试玩,但是游戏却一改前两部的风格变成了回合制RPG,于是很多玩家对此 ...

无冬里闪避跟格挡导致的miss都有对应动画(虽然街舞很尬
拥王者格挡有音效
最可笑的不是砍不中,而是砍不中之后要深情对视直到走完六秒……
不过我记得博德是加了假装在砍人的动画避免了深情对视

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21#
发表于 2020-2-28 22:59 | 显示全部楼层
e.f.s.f 发表于 2020-2-28 22:51
不论跑团还是玩RPG都是很强调“代入感”的,很多玩家对自己操作的角色也是有感情的。解决难题固然让人开 ...

还以为是玩笑,居然是真的有被冒犯?
这段话是在讲回合制战斗的好处啊,战斗不是万岁冲锋而是解谜,角色也就不是猪突莽夫而是解谜的工具,难道在这里要专门强调角色扮演代入感?还是说rtwp有助于带入角色所以可以作为反论?
虽然现在自媒体、网媒断章取义的傻逼越来越多,但阅读理解要结合上下文语境不是语文基础吗……
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22#
发表于 2020-2-29 08:46 | 显示全部楼层

确认是四人小队(+临时队友?)
有点不爽啊……而且看来很可能没有初期4人之外的队友了……明明原罪1还不是这样
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23#
发表于 2020-2-29 09:15 | 显示全部楼层
shiroamada 发表于 2020-2-29 09:05
战法牧贼啊很魔法门

六人的好处就是除了基础的战法牧贼还可以带俩自由发挥的。四人就定死了……
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24#
发表于 2020-2-29 12:17 | 显示全部楼层
梅西踢不了英超,来信断
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25#
发表于 2020-2-29 16:47 | 显示全部楼层
海怪只是不在船上打而已吗,还是能打的。
话说都做出来了加个船只遭遇战没有任何成本可言吧,因为没过线就不加也是膈应人……
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26#
发表于 2020-2-29 21:19 | 显示全部楼层
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27#
发表于 2020-3-2 01:18 | 显示全部楼层
为了打倒回合制,连“小队”战术都要当弃子了么……够有魄力
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28#
发表于 2020-3-2 13:34 | 显示全部楼层
nukejoker 发表于 2020-3-2 11:54
视角,UI设计,UI交互,UI美观程度,人物动作,战斗节奏,Build自由度。这些都不是缺点了?
我玩不下去拉 ...

build自由度现在有啥可说的,至少等EA出来才知道怎么回事吧。8个职业我觉得不需要担心,基本明示DLC。
拉瑞安地图设计喜欢搞场景谜题,自由视角是必须的,有些类似perception check的地方让玩家通过转个视角来解决。
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29#
发表于 2020-6-14 06:01 | 显示全部楼层
按照原罪2的套路的话,EA能玩到的就是精华了
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30#
发表于 2020-10-8 06:01 | 显示全部楼层
leosank 发表于 2020-10-7 19:50
是不是真的神界3谁能反驳下

蒸汽上目前评价最高的review,自称是参与bg1 2开发的前生软员工(推测是Michael Geist
Full disclosure, I worked on the original Baldur's Gate series as a designer with a focus on scripting. I also was hands on with a bunch of areas (putting quests into play, setting up 'cinematics', creating items and monsters and so on). I'm honestly not sure how to approach reviewing Baldur's Gate 3 in early access. I've worked on many games over the years and been in many early access and beta tests. So I'll do my best to approach it with this mindset, but I feel like I've been in enough early access or betas to realize how some things probably won't change too much from how they are now. But as someone who worked on the originals, I felt the need to comment I suppose.

Who Am I: A scriptor and designer that worked on Baldur's Gate: Tales of the Sword Coast through Baldur's Gate: Throne of Bhaal, also spending some time with Neverwinter Nights.
(Designer Mindset): I'm going to list my opinion from a designer standpoint instead of a gamer afterwards essentially. If you announce something as Baldur's Gate 3, I have certain expectations, I'm sorry. Otherwise, Baldur's Gate: Illithid Invasions or Whatever Name would have been preferred, or even their own Forgotten Realms IP. But the choice to include 3 means something to me so I'll be treating it as such.

Initial Impressions: It feels like an updated new Divinity Game, but using the ruleset of D&D 5E. It's not a BAD thing, but it doesn't feel very 'Baldur's Gate' like to me. Pathfinder: Kingmaker and Pillars of Eternity feel more similar to what I'd expect from gameplay, or at least more of a mix somewhere in between would have been welcome.
(Designer Mindset): I feel like some of the big keys to Baldur's Gate were unspoken but always there, including trying to include a great story, memorable characters and quests, many choices in how you portray your character and approach things, and a mix of real-time D&D combat. So far the lack of a real-time combat component personally has me thrown off the most from feeling like this is supposed to be a sequel of any kind.

Character Creation: Early access allows 6 classes so far, out of potentially 12? With the lower levels of D&D it feels like many skills aren't available yet, and most of the lower level skills are a bit more simple. So it has me wondering if the hold up on including more classes is on purpose, or is something else going on? I love the options from backgrounds to classes and races, as it's clear at the end of it all they're trying to include as much as they can. Face and Hair options currently have me wanting more though. Faces feel very similar to each other with some of the races, and the hair options while quite a few, I found it difficult to find one I liked. Almost as if there was TOO much flair and curls added, when all I wanted to find was a simple hair cut.
(Designer Mindset): As a designer, I remember making many battles focusing on different classes and subclasses within the enemy encounters when I was able. We'd use their abilities to script fights and let the rolls and tactics figure it out for the most part. So I feel like if only 6 classes are included so far, then the same is said of all npc's and encounters in the game. Which in turn, then has me wondering how this will change along the way, if at all? Not saying it won't, but it feels strange to me personally that more focus wasn't put in completing more classes to some degree first.

Gameplay: It feels like Divinity, but switching in D&D 5E Stats, Abilities, Skills and monsters and so on. Again, it's not a BAD thing at all, and it's enjoyable, but it feels like I'm playing a new Divinity Game set in Forgotten Realms more than anything.
(Designer Mindset): This one is still difficult for me as I feel more like I'm playing a new Divinity game more than anything.
Which again I DO enjoy, but it's not what I'd expected from a game labeled as a sequel. It feels too different, and while I expect changes over the MANY years and editions of D&D since then, it doesn't feel quite right regardless.

Companions: So far there are 5 companions available, most likely one of which you will NEVER use, as party size is limited and you won't want to double up with your own protagonist's choice in class. I haven't played far enough to be fair, but initial impressions are there is a lot of anger and bossy people in this world, and not enough fun and adventure seeker's.
(Designer Mindset): Pathfinder: Kingmaker I feel did this wonderfully, as you had someone cheerful available near the start, along with someone barbaric, some morally questionable choices, some valorous choices and so on. So far it feels as though everyone is out for themselves, and it's a bit hard to like them a whole lot as a result.
I know this CAN change, but going off what I feel so far is that they aren't memorable due to their personalities, but to something afflicting them if anything or a personal goal. That is more memorable than any type of personality so far. I don't know that this number of companions will change a whole lot either, which is unfortunate as I feel like a big part of what made things memorable for BG before was the choices between many companions and party make ups.

Why Baldur's Gate(?): I feel like this is the big question so far, and while I'm sure they want to maintain some mystery, but I guess I don't understand the choice yet. The game play while enjoyable feels too different from what I'd expect given the BG3 title. The change in party size, the way the turn based combat works, it feels too different. I'm enjoying myself, but it does leave me questioning why go the route of a sequel title then?

Larian has already made some amazing popular games, and if they wanted to go down their own Forgotten Realms story I think it's great, and I look forward to it. But why not a new title? The old designer in me is frustrated that it's named as a sequel, without any real continuation showing so far. Whether it's in story, gameplay, characters or anything. It might be there at some point, I don't know, but at this time, I haven't seen it.

When we went from Baldur's Gate to Baldur's Gate 2, there was an emphasis on growing and expanding on what we could to give the player more choices and freedom. Adding subclasses, focusing on player choices in quests and the story, their companions and so on. There's not near enough choice in companions so far for me to be able to tell them to go to hell if I don't like them.

Verdict: From a game standpoint or a Baldur's Gate sequel stand point? While the story is interesting to me and I'm excited to see where it goes, it doesn't feel like it needed to be listed as a sequel. I feel I'd have enjoyed it more as a surprise down the road if it was tied in without announcing it as a sequel and putting certain expectations in place. The game play is great given Divinity's history, and while I expected the similarities, I think I was also expecting more changes rather than mostly the Stats and Naming conventions it feels like.

There are some bugs, and the game does need polish but its still very playable and enjoyable in Early Access. If you want a full feature and enjoyable game, and you're unable to look past the fact that its Early Access, I'd say try to wait though. I know when its finished it will be an enjoyable and well received game. Even in early access I feel I can recommend it. However, I struggle to feel as though it's any type of sequel to Baldur's Gate so far other than in name and knowing the city itself will make an appearance down the road. One day it might, but not today....

TLDR:这不是博德3是神界原罪3
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31#
发表于 2020-10-8 08:28 | 显示全部楼层
本帖最后由 茛菪 于 2020-10-8 08:30 编辑
4ckc 发表于 2020-10-8 08:13
说来说去还是遗老的那一套没内味的说辞。
只能说建议发起众筹请生软回来做真.博德之门3咯,larian庙太小 ...

那段说生软当时是把所有职业的实现作为最优先需求以便在敌人配置上用到我觉得挺有意思的,拉瑞安以前搞的不是敌我共用一套数值体系的rpg,可能这方面意识不一样。
不过这次试玩里敌人是有非玩家职业的吧,不知道具体开发流程上是怎样的。

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32#
发表于 2020-10-9 02:30 | 显示全部楼层
本帖最后由 茛菪 于 2020-10-9 02:38 编辑
windtrack 发表于 2020-10-9 01:56
原罪套5E的规则和费伦世界观倒是也能吃,毕竟原罪最傻逼的就是数值设计

不过队友真心一个比一个烦,能不能 ...

队友好感度明明是博德传统特色吧
正式版说是有自建佣兵。但是路人队友可能没有了,都是origin character,dev在公告里说过第一章之后要“commit to”一个四人队,不能再换人了,我理解就是跟原罪2一样没选上的队友要被剧情杀。
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33#
发表于 2020-10-13 11:00 | 显示全部楼层
dumplingpro 发表于 2020-10-13 10:52
话说占卜网占卜100W销量。拉瑞安这波已经回本了吧。

100W销量,等于接近4000W刀实打实到手,一般一 ...

美工资源可能意外的不少,好歹也是80G净容量。
Sawyer直播捏人就在不停的吹拉瑞安头发建模建的特别好,锁子甲贴图也不是小块简单循环。
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34#
发表于 2020-10-15 23:10 | 显示全部楼层
nukejoker 发表于 2020-10-15 18:15
制作组脑子里进屎了才会把可转视角默认绑在中键上。
每一次按住中键我都会觉得我的手指在扭曲变形。
忍了 ...

迫真无冬之夜3
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35#
发表于 2020-10-17 18:34 | 显示全部楼层
saynie 发表于 2020-10-17 11:14
https://store.steampowered.com/app/1096530/Solasta_Crown_of_the_Magister/
最近好像还有一个5版规则的 ...

6个职业,没有兼职,种族只有人类、精灵、半精灵、矮人、半身人
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36#
发表于 2020-10-18 22:20 | 显示全部楼层
草,codex坛友已经在EA版把明斯克NPC挖出来了,boo的建模还有问题的样子。是队友,好像可以杀。
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37#
发表于 2020-10-18 23:07 | 显示全部楼层
本帖最后由 茛菪 于 2020-10-18 23:09 编辑
isa2456 发表于 2020-10-18 22:57
有图吗不过去看了看rpgcodex发现都有可操作起源角色mod了,角色剧情都能过,这80g里面肯定不简单 ...



就在主讨论贴里 https://rpgcodex.net/forums/thre ... ge-159#post-6967302
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38#
发表于 2020-10-28 14:42 | 显示全部楼层
吉黑尽阵 发表于 2020-10-28 13:38
吉:太不人性了。希望之后能改改

因为要兼顾多人co-op,这点应该不会改吧。
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