卡片召唤师
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战斗力 鹅
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注册时间 2016-9-26
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没,今年也提了几句
This was a rule for us in all of our projects. We always had this rule in the main storyline - we never fail the quest based on choices. We treat those things as outcomes. The only way to fail them is if the player dies. In the side missions, we can let players fail them, but again we can do it as an outcome. So it's not the case that you failed it and now you have to restart, it's more like "you fucked up." Say you were supposed to escort someone, and they died, and it has consequences.
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