婆罗门
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战斗力 鹅
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注册时间 2011-4-6
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Pyra/Mythra's "sacrifice" is not about making a noble sacrifice to save the world, it's about Rex learning that he can't do everything himself. It's the crux of his character arc. Throughout the whole story, Rex makes rash and often foolish decisions because he can't bear the idea of standing idly by while something terrible happens. He wastes Vandham's sacrifice because he can't bring himself to give up and run away. The thought that he's actually powerless and unable to protect others torments him and almost makes him give up his quest at the beginning of Chapter 7. Addam chastises him for not accepting his own limitations and greedily desiring to protect everyone. Even in that last scene, Zeke and Azura have to tell Rex that he needs to let it go, and let Pyra/Mythra/Pneuma do what she needs to do. The point of the scene is that Rex finally acknowledges that there are some things he can't handle personally. He let's Pyra/Mythra/Pneuma act alone; he acknowledges that there is nothing he can do to help in that situation. If Pyra and Mythra didn't come out alright, it would actually undermine the scene in my opinion, as it would mean that by letting go, Rex actually did fail in his goal to protect them and would cast doubt on whether he did the right thing.
Furthermore, it would have undermined Pyra/Mythra's own character arc. She had longed for oblivion, feeling that she was not worthy of life. Her growth is in the acknowledgement that her power doesn't define her and in finding the resolve to live and find a place she can belong in the world. Were she to die, either completely or just the specific personalities she has developed, would be to make her character's development futile.
Accross the board, I don't think a bittersweet ending is appropriate for the game. The major theme of the story is survival. Klaus finding a way to bring a dead world back to life, Rex looking for a way to live when the land itself is aging, both aegises and the members of Torna looking for a purpose to an unending life. Throughout the game, nihilism is the enemy, whether in Amalthus, Malos, or even Rex and Pyra. Consequently, survival of our heroes, in every sense, is the only appropriate outcome. https://www.reddit.com/r/Xenoblade_Chronicles/comments/7m5t87/personally_i_would_have_liked_a_slightly/drrn8fp/?st=jhmikgig&sh=3fd081d1
焰/光的“牺牲”不是为了救世不得不做出的崇高牺牲,而是为了教育莱克斯,这世上有些事是他力所不能及的。这是莱克斯这个角色塑造的关键。整个故事中,莱克斯作出很多冲动甚至愚蠢的决定,因为他在面对他人受苦时无法坐视不理。他让范达姆的牺牲之血白流,因为他没法选择放弃和逃走。在第七章开头,当他得知他实际上软弱无力,无法保护他人时,他饱受煎熬,差点放弃使命。阿德尔呵责他,因为他不接受自己能力有限这一事实,妄图保护所有人。甚至在最后那个场景里,齐格和青龙还得教育莱克斯,让他懂得放手,放手让焰/光/普纽玛去做她应该做的事。这个场景的关键点是莱克斯终于明白到,有些事是超出他个人能力范围的。他放手让焰/光/普纽玛单独行动;他明白到那个情景中他帮不上任何忙。我认为,如果焰/光没有生还,那就会贬损这个场景的价值,因为那就意味着莱克斯的放手导致他没法保护他想保护的人,令人怀疑他是否作出了正确决定。
另外,这也会损毁焰/光的角色塑造。她曾经渴望毁灭,觉得她不配生存。她的成长在于认识到她的力量并不定义她自身,在于她决心活下去,寻找她在这世界上的安身之法。如果她死了,无论死得彻底抑或丢失她建立起来的这份人格,都会让她的角色塑造功亏一篑。
更宽泛的意义上,我不认为一个苦涩的结尾适合这游戏。本作的主题是生存。克劳斯想尽办法把生命带回一个死世界;当大地正在老去时,莱克斯想尽办法寻找一片乐土;两名天之圣杯和伊拉众人都想尽办法寻找永生的意义。贯穿整个游戏,虚无主义都是我们的敌人,无论它发生在麦培尼、灭,甚至莱克斯抑或焰的身上。因此,我们的主角命中注定要存活下来,这是他们唯一恰当的归宿。 这贴几乎成了Reddit异度版的“圣经”,每次有人提问或者喷结局,100%有人引。我看了看,有些部分的确有共鸣。不过第一段没有。而且第一段最后一句明显有逻辑谬误——如果放手意味着成长,那么光焰死去岂不是真正的放手,真正的成长。反过来说光焰没死,那莱克斯的“成长”就变成笑话了——所以我认为成长什么的看看就好。(虽然高桥也声称本作的主题之一是ジュブナイル,成长物语,另一主题是boy meets girl)
第二、三段还是说得到位的。讲真我认为莱克斯不需要成长,莱克斯代表了一个ideal,光焰的成长倒确实可以有,我以前也分析过了,代表从facticity(真实性)到transcendence(本真性)的超越,存在主义的主题。
第三段抓住了高桥的“中心思想”,是的,高桥就是这么想的。不信的话去看开发秘话或者他与桥野季的对谈,他都亲口承认了。
这帖子证明了,有时候不需要读过什么高大上的理论,不需要读哲学、文艺理论etc(虚无主义不是一个哲学词汇),只要人不扭曲,不存心钓鱼,有基本的读解力和常识,解读个优秀的大众文艺作品还是没问题的。
高桥开发秘话
高桥与桥野季对谈
高桥与桥野季对谈中译,看“所以,至今為止的經驗,說是從像圖畫一般的發想開始誕生的也說不定。但要說這次的《異度神劍2》的話,還是從理論進入的呢。”开始的几段就行。
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