roamer 发表于 2021-9-14 13:26

Edge Chrome 出现频繁卡顿求解,cpu 11900KB

刚到了猛兽峡谷,重装了下系统,发现了一个令人难受的问题。Edge和Chrome变得卡顿频繁,不是加载慢,而是好像被时停了一样,整个浏览器会什么反应都没有5-20秒(没有显示无响应),然后继续,大概一分钟不到就能碰到一次。而用火狐就碰不到这个问题。

当然这个nuc的问题也不止这点,装完最新的20H1系统lan和wifi都是没有驱动可用的,也就是你得准备一台能联网的电脑或者提前下载好驱动,不然就两眼一抹黑。3个9cm的风扇其实还算可以,虽然一打开edge还没浏览网页呢就转速2000了,不能忍的是我这个计算卡它会发出高频噪音。软件+硬件双重折磨我打算退了。但是还是想问下,这个dio问题是个常见问题吗,网上也找不到和我一样状况的解答

roamer 发表于 2021-9-14 14:10

顺便问下,准备退回11600K装机了,机箱用旧的肖邦,有什么itx主板推荐吗?现在itx有3个m2槽的嘛,没有的话肖邦能装个半高pcie拓展卡不

lxx4869 发表于 2021-9-14 14:13

本帖最后由 lxx4869 于 2021-9-14 14:36 编辑

我也这样,卡顿后能操作的话,关掉edge再打开就正常了,9900k和2500k好像都碰到过

刚刚没看完,还是不太一样,楼主1分钟不到就碰到次,太频繁了,我是好几天碰到一次。

而且卡住的时候不光浏览器,整个系统都没响应。

经常是在滚轮滚动看网页的时候触发。

chaos7 发表于 2021-9-14 14:27

等一个楼主的评测,对这个机器很感兴趣,可惜现在显卡太贵了。

colodes 发表于 2021-9-14 18:10

chrome://gpu

访问这个网站的信息贴一下

litel 发表于 2021-9-14 18:13

这价格真的很烫手啊

雪影 发表于 2021-9-14 18:20

标准itx应该没3个m.2,与其纠结这个,不如直接上2根2T
肖邦自带电源就150W,确定hold的住1160k?

—— 来自 Xiaomi Redmi K20 Pro, Android 10上的 S1Next-鹅版 v2.4.4.1

roamer 发表于 2021-9-14 18:36

雪影 发表于 2021-9-14 18:20
标准itx应该没3个m.2,与其纠结这个,不如直接上2根2T 肖邦自带电源就150W,确定hold的住1160k?

现在150w都保不住i5了嘛

roamer 发表于 2021-9-14 20:36

colodes 发表于 2021-9-14 18:10
chrome://gpu

访问这个网站的信息贴一下回去试了下,用的是edge://gpu应该都一样吧,有什么疑点吗

Graphics Feature Status
Canvas: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Hardware accelerated
OpenGL: Enabled
Rasterization: Hardware accelerated
Skia Renderer: Enabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_direct_composition_sw_video_overlays
enable_bgra8_overlays_with_yuv_overlay_support
enable_webgl_timer_query_extensions
exit_on_context_lost
force_rgb10a2_overlay_support_flags
max_msaa_sample_count_4
msaa_is_slow
supports_two_yuv_hardware_overlays
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
Applied Workarounds: enable_webgl_timer_query_extensions
Enable HDR video playing through overlay on Intel: 1062184
Applied Workarounds: force_rgb10a2_overlay_support_flags
Intel GPUs fail to report BGRA8 overlay support: 1119491
Applied Workarounds: enable_bgra8_overlays_with_yuv_overlay_support
8x MSAA for WebGL contexts is slow on Win Intel: 1145793
Applied Workarounds: max_msaa_sample_count_4
Promote 2 videos to hardware overlays on Windows Intel platforms: 1105618
Applied Workarounds: supports_two_yuv_hardware_overlays
Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly.: 1192748
Applied Workarounds: disable_direct_composition_sw_video_overlays
ANGLE Features
allow_compressed_formats (Frontend workarounds): Enabled: true
Allow compressed formats
disable_anisotropic_filtering (Frontend workarounds): Disabled
Disable support for anisotropic filtering
disable_program_binary (Frontend features) anglebug:5007: Disabled
Disable support for GL_OES_get_program_binary
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On some GPUs, program binaries don't contain transform feedback varyings
enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
Enable compressing pipeline cache in thread pool.
enable_capture_limits (Frontend features) anglebug:5750: Disabled
Set the context limits like frame capturing was enabled
forceRobustResourceInit (Frontend workarounds) anglebug:6041: Disabled
Force-enable robust resource init
lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On some drivers TexImage sometimes seems to interact with the Framebuffer
add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
On some drivers when rendering with no render target, two bugs lead to incorrect behavior
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
Some drivers corrupt texture data when clearing for robust resource initialization.
allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
Using clear() may not take effect
depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
Using isnan() on highp float will get wrong answer
emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expand_integer_pow_expressions (D3D workarounds): Enabled: true
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
mrt_perf_workaround (D3D workarounds): Enabled: true
Some drivers have a bug where they ignore null render targets
pre_add_texel_fetch_offsets (D3D workarounds): Enabled: isIntel
HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
Evaluating unary minus operator on integer may get wrong answer in vertex shaders
select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
Set data faster than image upload
skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
In specific cases the driver doesn't handle constant register zero correctly
use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled: isIntel
Copying from staging storage to constant buffer storage does not work
zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
Missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported      2021-09-14T12:33:48.395Z
Edge version      Edg/93.0.961.47
Operating system      Windows NT 10.0.19043
Software rendering list URL      https://chromium.googlesource.com/chromium/src/+/ff5c0da2ec0adeaed5550e6c7e984**c77d98a/gpu/config/software_rendering_list.json
Driver bug list URL      https://chromium.googlesource.com/chromium/src/+/ff5c0da2ec0adeaed5550e6c7e984**c77d98a/gpu/config/gpu_driver_bug_list.json
ANGLE commit id      5ab9ed3cc254
2D graphics backend      Skia/93 42c2cee5ce92a792e79ec22a5a20f8c57e32892b
Command Line      "C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe" --profile-directory=Default --flag-switches-begin --flag-switches-end
Driver Information
Initialization time      875
In-process GPU      false
Passthrough Command Decoder      true
Sandboxed      true
GPU0      VENDOR= 0x8086, DEVICE=0x9a60, SUBSYS=0x30198086, REV=1, LUID={0,42706} *ACTIVE*
GPU1      VENDOR= 0x1414, DEVICE=0x008c, LUID={0,46504}
Optimus      false
AMD switchable      false
Desktop compositing      Aero Glass
Direct composition      true
Supports overlays      true
YUY2 overlay support      SCALING
NV12 overlay support      SCALING
BGRA8 overlay support      SCALING
RGB10A2 overlay support      SCALING
Diagonal Monitor Size of \\.\DISPLAY2      27.1"
Driver D3D12 feature level      D3D 12.1
Driver Vulkan API version      Vulkan API 1.2.0
Driver vendor      Intel
Driver version      27.20.100.9415
GPU CUDA compute capability major version      0
Pixel shader version      5.0
Vertex shader version      5.0
Max. MSAA samples      16
Machine model name      
Machine model version      
GL_VENDOR      Google Inc. (Intel)
GL_RENDERER      ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.9415)
GL_VERSION      OpenGL ES 2.0.0 (ANGLE 2.1.22943 git hash: 5ab9ed3cc254)
GL_EXTENSIONS      GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
Disabled Extensions      GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions      
Window system binding vendor      Google Inc. (Intel)
Window system binding version      1.5 (ANGLE 2.1.22943 git hash: 5ab9ed3cc254)
Window system binding extensions      EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
Direct rendering version      unknown
Reset notification strategy      0x8252
GPU process crash count      0
gfx::BufferFormats supported for allocation and texturing      R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode      One-copy
Partial Raster      Enabled
GpuMemoryBuffers Status
R_8      Software only
R_16      Software only
RG_88      Software only
BGR_565      Software only
RGBA_4444      Software only
RGBX_8888      GPU_READ, SCANOUT
RGBA_8888      GPU_READ, SCANOUT
BGRX_8888      Software only
BGRA_1010102      Software only
RGBA_1010102      Software only
BGRA_8888      Software only
RGBA_F16      Software only
YVU_420      Software only
YUV_420_BIPLANAR      GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE
P010      Software only
Media Foundation Rendering Capabilities
PlayReady Hardware DRM disabled      false
Direct Composition      true
Dolby Atmos support      false
AV1 installed      false
AV1 activable      false
AV1 version      Not Installed
HEVC installed      false
HEVC activable      false
Display:      Scaled: Scale: 1.50 Actual:
GPU Index      GPU0
HEVC - Dolby Vision support      false
HEVC - HDR10 support      false
HDCP 2.2 support      false
HEVC - 4K support      false
Display(s) Information
Info      Display bounds=, workarea=, scale=1.5, rotation=0, panel_rotation=0 external.
Color space (sRGB/no-alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/no-alpha)      BGRX_8888
Color space (sRGB/alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (sRGB/alpha)      BGRA_8888
Color space (WCG/no-alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/no-alpha)      BGRX_8888
Color space (WCG/alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (WCG/alpha)      BGRA_8888
Color space (HDR/no-alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/no-alpha)      BGRX_8888
Color space (HDR/alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (HDR/alpha)      BGRA_8888
SDR white level in nits      80
Bits per color component      8
Bits per pixel      24
Refresh Rate in Hz      60
Video Acceleration Information
Decode h264 baseline      64x64 to 4096x4096 pixels
Decode h264 main      64x64 to 4096x4096 pixels
Decode h264 high      64x64 to 4096x4096 pixels
Decode vp9 profile0      64x64 to 8192x8192 pixels
Decode vp9 profile2      64x64 to 8192x8192 pixels
Decode av1 profile main      64x64 to 8192x8192 pixels
Encode h264 baseline      0x0 to 1920x1088 pixels, and/or 30.000 fps
Encode h264 main      0x0 to 1920x1088 pixels, and/or 30.000 fps
Encode h264 high      0x0 to 1920x1088 pixels, and/or 30.000 fps
Vulkan Information
Device Performance Information
Total Physical Memory (Gb)      31
Total Disk Space (Gb)      953
Hardware Concurrency      16
System Commit Limit (Gb)      36
D3D11 Feature Level      12_1
Has Discrete GPU      no
Intel GPU Generation      12
Software Rendering      No
Diagnostics
0
b3DAccelerationEnabled      true
b3DAccelerationExists      true
bAGPEnabled      true
bAGPExistenceValid      true
bAGPExists      true
bCanRenderWindow      true
bDDAccelerationEnabled      true
bDriverBeta      false
bDriverDebug      false
bDriverSigned      false
bDriverSignedValid      false
bNoHardware      false
dwBpp      32
dwDDIVersion      12
dwHeight      2160
dwRefreshRate      60
dwWHQLLevel      0
dwWidth      3840
iAdapter      0
lDriverSize      1460320
lMiniVddSize      0
szAGPStatusEnglish      Enabled
szAGPStatusLocalized      已启用
szChipType      Intel(R) UHD Graphics Family
szD3DStatusEnglish      Enabled
szD3DStatusLocalized      已启用
szDACType      Internal
szDDIVersionEnglish      12
szDDIVersionLocalized      12
szDDStatusEnglish      Enabled
szDDStatusLocalized      已启用
szDXVAHDEnglish      Supported
szDXVAModes      ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription      Intel(R) UHD Graphics
szDeviceId      0x9A60
szDeviceIdentifier      {D7B78E66-D920-11CF-F1C7-7D10BAC2D635}
szDeviceName      \\.\DISPLAY2
szDisplayMemoryEnglish      16325 MB
szDisplayMemoryLocalized      16325 MB
szDisplayModeEnglish      3840 x 2160 (32 bit) (60Hz)
szDisplayModeLocalized      3840 x 2160 (32 bit) (60Hz)
szDriverAssemblyVersion      27.20.100.9415
szDriverAttributes      Final Retail
szDriverDateEnglish      2021/3/22 8:00:00
szDriverDateLocalized      3/22/2021 08:00:00
szDriverLanguageEnglish      English
szDriverLanguageLocalized      英语(美国)
szDriverModelEnglish      WDDM 2.7
szDriverModelLocalized      WDDM 2.7
szDriverName      C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igdumdim64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igd12umd64.dll
szDriverNodeStrongName      oem14.inf:5f63e5348c89e16b:iTGLD_w10_DS:27.20.100.9415:PCI\VEN_8086&DEV_9A60
szDriverSignDate      Unknown
szDriverVersion      27.20.0100.9415
szKeyDeviceID      Enum\PCI\VEN_8086&DEV_9A60&SUBSYS_30198086&REV_01
szKeyDeviceKey      \Registry\Machine\System\CurrentControlSet\Control\Video\{927D28A2-14C2-11EC-ADF4-806E6F6E6963}\0001
szManufacturer      Intel Corporation
szMiniVdd      未知
szMiniVddDateEnglish      Unknown
szMiniVddDateLocalized      未知
szMonitorMaxRes      Unknown
szMonitorName      Generic PnP Monitor
szNotesEnglish      No problems found.
szNotesLocalized      没有发现问题。
szOverlayEnglish      Supported
szRankOfInstalledDriver      00CF2001
szRegHelpText      Unknown
szRevision      Unknown
szRevisionId      0x0001
szSubSysId      0x30198086
szTestResultD3D7English      Not run
szTestResultD3D7Localized      未运行
szTestResultD3D8English      Not run
szTestResultD3D8Localized      未运行
szTestResultD3D9English      Not run
szTestResultD3D9Localized      未运行
szTestResultDDEnglish      Not run
szTestResultDDLocalized      未运行
szVdd      未知
szVendorId      0x8086
Log Messages
GpuProcessHost: The info collection GPU process exited normally. Everything is okay.

colodes 发表于 2021-9-14 21:25

roamer 发表于 2021-9-14 20:36
回去试了下,用的是edge://gpu应该都一样吧,有什么疑点吗

正常启动没看到什么错误,可能得要发生错误才会有Log
唯一在chromium的bug库看到的相关错误是关于canvas的,然后chrome团队说他们没有这个硬件做测试
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查看完整版本: Edge Chrome 出现频繁卡顿求解,cpu 11900KB