马里奥赛车巡回赛Mario Kart Tour有人玩吗
本帖最后由 FrozenA 于 2019-10-17 14:30 编辑搜了下就隔壁游戏区有个帖子,手游区等了好几天还是没人开贴
https://bbs.saraba1st.com/2b/thread-1834131-1-1.html
觉得平时休闲跑一两把还不错,真就这么冷吗
我游戏ID 5525 1767 6269
求加好友做钻石任务啊
已申请 283229285501 上下班路上随便玩两把还挺好玩的
—— 来自 OPPO PCCM00, Android 9上的 S1Next-鹅版 v2.1.2 玩了一天后删了,大体上还是可以的,本来在意的竖屏到倒是没什么大问题,就是漂移做的真的不舒服,单手游玩还是想多了(可能是promax太大太重了
也是句废话:马车手游也就图一乐,真要图一乐还得带个ns loveconankid 发表于 2019-10-4 17:37
已申请 283229285501 上下班路上随便玩两把还挺好玩的
—— 来自 OPPO PCCM00, Android 9上的 S1Ne ...
已通过,加满五个好友真是任重道远啊 大宇宙銀河 发表于 2019-10-4 21:07
玩了一天后删了,大体上还是可以的,本来在意的竖屏到倒是没什么大问题,就是漂移做的真的不舒服,单手游玩 ...
ns当然好啊
说到底还是图个手机方便罢了
随时拿出来跑两把
特地拿个游戏机还是有点太显眼了 FrozenA 发表于 2019-10-4 21:23
ns当然好啊
说到底还是图个手机方便罢了
对的,所以都说了我说的是废话说起来现在真人匹配都没上线,打的都是ai也是个问题,不明白为什么真人竞速的部分会慢一拍
本帖最后由 mario21a 于 2019-10-5 07:33 编辑
全程200cc+手动漂移已经是常规操作了,习惯操作后还是值得朝着技术向钻研,虽然各方面都不友好就是了
423541405259 mario21a 发表于 2019-10-5 07:30
全程200cc+手动漂移已经是常规操作了,习惯操作后还是值得朝着技术向钻研,虽然各方面都不友好就是了
42354 ...
我漂移现在还不能完全控制
顺便现在觉得最不友好的是
每天下午两点才刷新,为什么不是日本时间啊 今天开始居然不再赠予登陆奖励了,屑运营无误 8146 3935 9263
大哥们求加好友 这周赛事第一张图太过平缓,动作分上不去啊
还差500分就能超第二名了可是不能很好吃到金币来保持连击 FrozenA 发表于 2019-10-6 15:41
这周赛事第一张图太过平缓,动作分上不去啊
还差500分就能超第二名了可是不能很好吃到金币来保持连 ...
一样,只有一次运气好从前期开始连飘没断直接飙到了1W分以上 FrozenA 发表于 2019-10-5 13:57
我漂移现在还不能完全控制
顺便现在觉得最不友好的是
老任的手游全都是东八区下午两点新的一天开始 总算12000金币了
我要换角色 习惯了这操作其实非常带感的。这游戏全程考验漂移。类似ds那代,需要再飘逸过程中不断左右滑动切换飘逸姿态,搓火花。当然没ds搓得那么夸张。不过习惯了确实很有快感。 完全不输于那些虚拟摇杆戳屏幕的赛车手游。 任地狱做了十来年的触屏操作确实不是盖的。当然,学习成本也比普通虚拟摇杆戳屏幕的高不少。现在前两次的锦标赛基本拿前两名的20钻补助。不过这首冲很赚啊。 而且打得越多, 首充奖励积累起来,看得到摸不到,感觉完全忍不住啊。 mario21a 发表于 2019-10-5 18:11
今天开始居然不再赠予登陆奖励了,屑运营无误
登陆奖励跟着巡回赛周期走 今天又开了
但是送的不如第一次的钱钻了
大部分给分数票了 被角色更新数量吓到
我以为只更两个ur呢 角色车赛道直接多了快1倍
看起来是都做好了 就等着2周1更呢
开新巡回赛最爽了 打了一下午拿奖励
巡回赛星星拿满了可以直接1星换100金,日常比赛300金。
上个周期记得是买了4辆黄色车/翅膀,2个黄的人物。成就里是6次交换。
攒一攒其实2周足够买个粉人物了。
没有粉人物好多图都拿不到3道具,实在太亏了。
留个码慢慢玩
9100 0352 4181 上一场巡回赛的精选角色这回实用性直接板凳化处理了,过于现实 mario21a 发表于 2019-10-9 18:12
上一场巡回赛的精选角色这回实用性直接板凳化处理了,过于现实
真实pay to win我决定咸鱼了 如果他每两周都这个更新量的话。。
月卡的前提,每两周送一个普池ur,感觉直接买金币ur不划算,下一期搞不好就重复了
所以我想金币干脆拿来买巡回赛的加成金卡白卡,混一混赛事拿来润滑算了
试着实行一下这种咸鱼策略
泛滥的马尿亚种以及Luigi is Missing已经被玩成梗了,估计要等鬼屋3发售作为宣传实装了
FrozenA 发表于 2019-10-9 18:22
如果他每两周都这个更新量的话。。
月卡的前提,每两周送一个普池ur,感觉直接买金币ur不划算,下一期搞不 ...
不要买白卡,适用性少,分低,不如照着金卡买。
月卡的话每次巡回赛必有45钻,可以一抽,基本都出的是新白卡。
尤其是金人物,未持有的一定得买。2道具真没人权,狂热都不触发的。
居然还明目张胆的告诉你计分赛道的第二道必匹配当前抽卡池。也是服了。 zerocount 发表于 2019-10-10 17:41
不要买白卡,适用性少,分低,不如照着金卡买。
月卡的话每次巡回赛必有45钻,可以一抽,基本都出的是新 ...
是啊。。佛了
没fever跟冲分无缘
主要钻我想干脆存着了,第一个赛道的两个白卡角色我得买其中一个来混赛事
也就800金币,还行吧 Scoring System and how Bonus Points WorkOkay this is gonna be maths heavy, but we figured out how pretty much everything works in terms of scoring.
This has been cross verified with alot of data, but obviously if you find an inconsistency let me know and we'll try and figure out why.
And yes most of this is already in game in the FAQ, but understanding it was a different story.
TLDR: Kart is least useful of the 3 in terms of bonus action points, Rider/Glider is roughly the same by leaning more towards Rider cause of Frenzy. Lots of small actions are better then big actions.
Terminology
So we are all on the same page:
Parts - Rider/Kart/Gliders are all parts
Tier - The 3 Tiers that exist in every map for every part (So Tier3 Rider would have frenzy, Tier3 Kart has 2x score, Tier3 Glider has 3x combo points etc...)
Level - Also known as skill level of a part
Part Points - The points the part displays in its information.
Base Action Points - this is the action points that the action gives if no modifiers are applied to it
Kart Favoured Course Multiplier - its the multiplier based on the Tier of the Kart (Tier3 = 2x, Tier2 = 1.5x, Tier1 = 1x)
Kart Skill Level Multiplier - this is the multiplier in game when you scroll down in the Kart information (Highend Skill Level 1 = 1.1x, Super Skill Level 1 = 1.05x, Normal Skill Level 1 = 1x etc...)
Kart/Glider Special - Each Kart or Glider has a special movement action or item action that gains additional bonus, this value changes based on the rarity of the Kart/Glider. (IE/ Coin Glider = +2 points per Skill Level After level 1)
Position Multiplier - Starts at 1 if you come first ends at 0.2 when you come 8th - the inbetween numbers are in the FAQ in game.
Account Level Points Bonus - The bonus points you get for your account level when finishing a race.
Basic Scoring
Combo
Each combo gives you extra points to the your action, this bonus is additive.
This value is based on the Tier of Glider you use:
Tier3: 3 points
Tier2: 2 points
Tier1: 1 point
Max combo bonus increase is based on which ever is lower:
(Combo - 1)
CC/10, where CC is capped at 150.
So max additive increase is +15 points per action
Action
Each action has a base action point, some people have already been compiling these
https://www.reddit.com/r/MarioKa ... or_actions_updated/
Base points can be obtained in game when you equip the following:
Tier 1 Skill Level 1 Any Rarity Driver
Tier 1 Skill Level 1 Normal Rarity Kart
Tier 1 Skill Level 1 Any Rarity Glider
Misc
All final values are Rounded up (ie/ 1.001 = 2)
Skill Level 1 of anything gives no bonus to anything.
150 CC is always the Cap for CC when using it in a formula
Actions stop getting bonus points after 200 actions (unsure if they still give base points)
Gyro sucks
Point Calculation
Actions Points
TLDR: Base Action Points * Kart Favoured Course Multiplier * Kart Skill Level Multiplier + Kart Special + Glider Special + (Glider Tier Bonus * (Combo - 1)) + (CC * (rider points * rider skill level + kart points * kart skill level + glider points * glider skill level - rider points - kart points - glider points))/30000
Every action you do is first multiplied by the Kart Values
2x/1.5x/1x based on what Tier it is
Then its Skill Level Multiplier (example below of the multipliers for high end kart - 1.1x, 1.15x etc..)
Post image
Then it adds on the additive components - these are all static except for the combo
Glider/Kart Special - See Terminology
Glider Tier Bonus * (Combo - 1) - Where (Combo - 1) is capped at CC/10 (so at 150 its max is 16)
This means combos add 1, 2 or 3 points per combo to your final action score (so at 16 you'll get 45 points additional every action - which is heaps for small value based actions)
CC * (rider points * rider skill level + kart points * kart skill level + glider points * glider skill level - rider points - kart points - glider points))/30000 - this part gives you a bonus if your Parts are higher then Skill Level 1. As you can tell it is affected by the Part Points as well as the Part Skill Level - here are the max points per part:
High End - Rider (800 Points) gives 4 extra points per Skill Level, up to an additional 20 points per Action at Skill Level 6
High End - Kart/Glider (400 Points) gives 2 extra points per Skill Level, up to an additional 10 points per Action at Skill Level 6
Super - Rider (675) gives 3.375 extra points per Skill Level, up to an additional 16.875 points per Action at Skill Level 6
Super - Kart/Glider (330 Points) gives 1.65 extra points per Skill Level, up to an additional 8.25 points per Action at Skill Level 6
Normal - Rider (600) gives 3 extra points per Skill Level, up to an additional 15 points per Action at Skill Level 6
Normal - Kart/Glider (300 Points) gives 1.5 extra points per Skill Level, up to an additional 7.5 points per Action at Skill Level 6
Example
So lets take a test case scenario: https://imgur.com/a/KEun5wR
Thanks to The Clingy Fox on discord they collected a coin for +13 points with 0 Combo. Their loadout is as follows (if you didn't click the image link):
Rider - Daisy 603 Points - Skill Level 2 - Super - Tier 1
Kart - Daytripper 305 Points - Skill Level 1 - Super - Tier 3
Glider - Flower Glider 330 Points - Skill Level 3 - Super - Tier 1
Plug it into the formula
Base Action Score - Coin = 5
Kart Favoured Course Multiplier - 2 (because Tier3)
Kart Level Multiplier - 1.05 (because Super Kart Skill Level 1 is 1.05x)
Kart/Glider Special - 0 (because its an Coin Item and Glider is banana special)
Glider Level Bonus - 1 (because T1)
Combo - 1
CC - 50
Rider Points - 603
Rider Skill Level - 2
Kart Points - 305
Kart Skill Level - 1
Glider Points - 330
Glider Skill Level - 3
5 * 2 * 1.05 + 0 + 0 + (1 * (1 -1)) + (50 * (603 * 2 + 305 * 1 + 330 * 3 - 603 - 305 - 330)/30000) = 12.605 -> Rounds to 13
Final Position Points
This formula is actually very similar to the one above for how it works anyway...You may have noticed sometimes when passing the finishing line you'll get more points then your Account Level Points Bonus, this is because there is an additional bonus points ontop of that based on your Parts and Actions.
TLDR: Account Level Points Bonus * Position Multiplier + (Actions * CC * Position Multiplier * (rider points * rider skill level + kart points * kart skill level + glider points * glider skill level - rider points - kart points - glider points))/30000
Once again CC is capped at 150
Actions are capped at 200
Major difference is this only works for Tier3 Parts only.
Not really much to explain here that isn't already explained in the previous formula so I'll skip that.
What this formula tells us is that even if you have a high base point Part - lets say 400 High Level with Skill Level 1 vs 330 Super with Skill Level 2. This gives you a 70 point difference - which means to make up that 70 points difference, you need to do atleast 42 actions at 150cc (42 * 150/30000 * 330 = 69.3 -> rounds to 70), meaning that every action after that is worth more points. This is assuming their both Tier3 - this comparison is slightly more difficult for Karts as different Rarity Karts have different Base Action Multipliers - but the difference is only 0.05x which is negligible generally speaking.
Unfortunately I don't have screenshots for an example so you'll just have to take my word for this one.
As usual if there are any questions let me know and if you find anything wrong let me know.
-Icy
转自IcyFenixCQ的分数累计计算方式
动作分数整理列表
mario21a 发表于 2019-10-10 15:33
泛滥的马尿亚种以及Luigi is Missing已经被玩成梗了,估计要等鬼屋3发售作为宣传实装了
...
草生
昨天附件好像都挂了没看到图 本帖最后由 雨鱼 于 2019-10-12 14:18 编辑
加了楼里几位,留码
9904 4350 0428
话说,玩家的显示图标怎么加上的?我看别人有,我没有
雨鱼 发表于 2019-10-12 14:16
加了楼里几位,留码
9904 4350 0428
话说,玩家的显示图标怎么加上的?我看别人有,我没有
那个是挑战印章
完成挑战就可以戴了 FrozenA 发表于 2019-10-12 14:42
那个是挑战印章
完成挑战就可以戴了
什么挑战,我没找到 雨鱼 发表于 2019-10-12 15:23
什么挑战,我没找到
菜单-挑战 mario21a 发表于 2019-10-12 15:30
菜单-挑战
我去要过7个杯赛才解锁,难怪我一直没发现这玩意,还是我太咸鱼了 雨鱼 发表于 2019-10-12 15:23
什么挑战,我没找到
点菜单,在好友图标点左边 操作好难,一开始总想着要手动跳然后道具就甩出去了,另外没有刹车/倒车档么,当年被9999分玩家反复倒车碾压的场景还历历在目
ID:224744958861 拱猪 发表于 2019-10-13 11:25
操作好难,一开始总想着要手动跳然后道具就甩出去了,另外没有刹车/倒车档么,当年被9999分玩家反复倒车碾 ...
主打简短比赛和鼓励连锁奖励的本作取消了刹车/倒车设定,不过多熟悉下操作等到灵活掌握手动漂移后就基本回不去原有操作了 一个悲伤的故事,用户RasouliPlays氪了四百刀买红钻都没抽到稀有马尿亚种
办公室摸鱼玩两把。 ID: 969938865806 来吧,求加好友717003282220 https://i.loli.net/2019/10/20/FlnEgWhZMGPqUmO.jpg
全五星达成
日本马叔太强了,金币箱简直无情,和之相比碧琪公主的蘑菇大炮和大金刚的香蕉炮都比较难用 有个问题 我美服下的 玩了一段想克金 但美服没绑信用卡 想转日服下了用日服账号。我绑定一个任天堂账号的话 日服继承美服进度么
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