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战斗力 鹅
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注册时间 2018-6-22
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Scoring System and how Bonus Points WorkOkay this is gonna be maths heavy, but we figured out how pretty much everything works in terms of scoring.
This has been cross verified with alot of data, but obviously if you find an inconsistency let me know and we'll try and figure out why.
And yes most of this is already in game in the FAQ, but understanding it was a different story.
TLDR: Kart is least useful of the 3 in terms of bonus action points, Rider/Glider is roughly the same by leaning more towards Rider cause of Frenzy. Lots of small actions are better then big actions.
Terminology
So we are all on the same page:
Parts - Rider/Kart/Gliders are all parts
Tier - The 3 Tiers that exist in every map for every part (So Tier3 Rider would have frenzy, Tier3 Kart has 2x score, Tier3 Glider has 3x combo points etc...)
Level - Also known as skill level of a part
Part Points - The points the part displays in its information.
Base Action Points - this is the action points that the action gives if no modifiers are applied to it
Kart Favoured Course Multiplier - its the multiplier based on the Tier of the Kart (Tier3 = 2x, Tier2 = 1.5x, Tier1 = 1x)
Kart Skill Level Multiplier - this is the multiplier in game when you scroll down in the Kart information (Highend Skill Level 1 = 1.1x, Super Skill Level 1 = 1.05x, Normal Skill Level 1 = 1x etc...)
Kart/Glider Special - Each Kart or Glider has a special movement action or item action that gains additional bonus, this value changes based on the rarity of the Kart/Glider. (IE/ Coin Glider = +2 points per Skill Level After level 1)
Position Multiplier - Starts at 1 if you come first ends at 0.2 when you come 8th - the inbetween numbers are in the FAQ in game.
Account Level Points Bonus - The bonus points you get for your account level when finishing a race.
Basic Scoring
Combo
Each combo gives you extra points to the your action, this bonus is additive.
This value is based on the Tier of Glider you use:
Tier3: 3 points
Tier2: 2 points
Tier1: 1 point
Max combo bonus increase is based on which ever is lower:
(Combo - 1)
CC/10, where CC is capped at 150.
So max additive increase is +15 points per action
Action
Each action has a base action point, some people have already been compiling these
https://www.reddit.com/r/MarioKa ... or_actions_updated/
Base points can be obtained in game when you equip the following:
Tier 1 Skill Level 1 Any Rarity Driver
Tier 1 Skill Level 1 Normal Rarity Kart
Tier 1 Skill Level 1 Any Rarity Glider
Misc
All final values are Rounded up (ie/ 1.001 = 2)
Skill Level 1 of anything gives no bonus to anything.
150 CC is always the Cap for CC when using it in a formula
Actions stop getting bonus points after 200 actions (unsure if they still give base points)
Gyro sucks
Point Calculation
Actions Points
TLDR: Base Action Points * Kart Favoured Course Multiplier * Kart Skill Level Multiplier + Kart Special + Glider Special + (Glider Tier Bonus * (Combo - 1)) + (CC * (rider points * rider skill level + kart points * kart skill level + glider points * glider skill level - rider points - kart points - glider points))/30000
Every action you do is first multiplied by the Kart Values
2x/1.5x/1x based on what Tier it is
Then its Skill Level Multiplier (example below of the multipliers for high end kart - 1.1x, 1.15x etc..)
Post image
Then it adds on the additive components - these are all static except for the combo
Glider/Kart Special - See Terminology
Glider Tier Bonus * (Combo - 1) - Where (Combo - 1) is capped at CC/10 (so at 150 its max is 16)
This means combos add 1, 2 or 3 points per combo to your final action score (so at 16 you'll get 45 points additional every action - which is heaps for small value based actions)
CC * (rider points * rider skill level + kart points * kart skill level + glider points * glider skill level - rider points - kart points - glider points))/30000 - this part gives you a bonus if your Parts are higher then Skill Level 1. As you can tell it is affected by the Part Points as well as the Part Skill Level - here are the max points per part:
High End - Rider (800 Points) gives 4 extra points per Skill Level, up to an additional 20 points per Action at Skill Level 6
High End - Kart/Glider (400 Points) gives 2 extra points per Skill Level, up to an additional 10 points per Action at Skill Level 6
Super - Rider (675) gives 3.375 extra points per Skill Level, up to an additional 16.875 points per Action at Skill Level 6
Super - Kart/Glider (330 Points) gives 1.65 extra points per Skill Level, up to an additional 8.25 points per Action at Skill Level 6
Normal - Rider (600) gives 3 extra points per Skill Level, up to an additional 15 points per Action at Skill Level 6
Normal - Kart/Glider (300 Points) gives 1.5 extra points per Skill Level, up to an additional 7.5 points per Action at Skill Level 6
Example
So lets take a test case scenario: https://imgur.com/a/KEun5wR
Thanks to The Clingy Fox on discord they collected a coin for +13 points with 0 Combo. Their loadout is as follows (if you didn't click the image link):
Rider - Daisy 603 Points - Skill Level 2 - Super - Tier 1
Kart - Daytripper 305 Points - Skill Level 1 - Super - Tier 3
Glider - Flower Glider 330 Points - Skill Level 3 - Super - Tier 1
Plug it into the formula
Base Action Score - Coin = 5
Kart Favoured Course Multiplier - 2 (because Tier3)
Kart Level Multiplier - 1.05 (because Super Kart Skill Level 1 is 1.05x)
Kart/Glider Special - 0 (because its an Coin Item and Glider is banana special)
Glider Level Bonus - 1 (because T1)
Combo - 1
CC - 50
Rider Points - 603
Rider Skill Level - 2
Kart Points - 305
Kart Skill Level - 1
Glider Points - 330
Glider Skill Level - 3
5 * 2 * 1.05 + 0 + 0 + (1 * (1 -1)) + (50 * (603 * 2 + 305 * 1 + 330 * 3 - 603 - 305 - 330)/30000) = 12.605 -> Rounds to 13
Final Position Points
This formula is actually very similar to the one above for how it works anyway...You may have noticed sometimes when passing the finishing line you'll get more points then your Account Level Points Bonus, this is because there is an additional bonus points ontop of that based on your Parts and Actions.
TLDR: Account Level Points Bonus * Position Multiplier + (Actions * CC * Position Multiplier * (rider points * rider skill level + kart points * kart skill level + glider points * glider skill level - rider points - kart points - glider points))/30000
Once again CC is capped at 150
Actions are capped at 200
Major difference is this only works for Tier3 Parts only.
Not really much to explain here that isn't already explained in the previous formula so I'll skip that.
What this formula tells us is that even if you have a high base point Part - lets say 400 High Level with Skill Level 1 vs 330 Super with Skill Level 2. This gives you a 70 point difference - which means to make up that 70 points difference, you need to do atleast 42 actions at 150cc (42 * 150/30000 * 330 = 69.3 -> rounds to 70), meaning that every action after that is worth more points. This is assuming their both Tier3 - this comparison is slightly more difficult for Karts as different Rarity Karts have different Base Action Multipliers - but the difference is only 0.05x which is negligible generally speaking.
Unfortunately I don't have screenshots for an example so you'll just have to take my word for this one.
As usual if there are any questions let me know and if you find anything wrong let me know.
-Icy
转自IcyFenixCQ的分数累计计算方式
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