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本帖最后由 针刺骑士 于 2021-2-24 08:09 编辑
https://www.thegamer.com/techlan ... ement-bad-feedback/
CEO Pawel Marchewka 雇佣自己的妻子担任HR主管,姐姐担任国际销售主管
According to my sources, Aleksandra Marchewka is a friendly, approachable person, but her relationship with the CEO makes it hard to come to her with work-based concerns. On the flip side, she also has the CEO’s ear, and people can sometimes use that to their advantage. Convince Aleksandra Marchewka of your idea, and she might be able to convince her husband for you. Elsewhere in the company, Pawel Marchewka’s sister is head of international sales.
Just like those familial bonds in upper management, the CEO’s influence can be felt across almost every department, from the story team to art, and even marketing.
在过去的几个月,至少20名成员离开公司,占整个公司的5%,Techland有约400名员工
Marchewka wants to work with the best people in the industry, and so the studio constantly hires new experts. Presumably, this also helps to refill the ranks, since staff turnover is high - in the past couple of months, at least 20 people have left Techland, a studio of 400. That’s five percent of the workforce. Over years, the churn is much worse.
一旦与董事会意见不一,他们往往就会被孤立,这最终会导致他们离开或被解雇
“Whenever an expert starts advising things that are not aligned with the board’s agenda, they slowly get isolated from the project and responsibilities,” another source tells me. “That leads to them leaving or eventually getting fired. To make a career at Techland, you have to be subservient.”
According to Marchewka, the high staff turnover is just a natural aspect of triple-A game development. “We have been operating on the market for 30 years and many of our employees have been with us for a long time,” Marchewka says. “Making games is tough and it is normal that sometimes there is a need to change the workplace and look for new challenges. I am very sorry that some of our employees left us and decided to find their way outside the structures of Techland but I’d always wish them the best.”
Multiple sources tell me about a cult of external consultants. They claim Marchewka trusts outsiders more than staff, and often brings outside experts into the fold. Once they’re Techland employees, there’s a grace period of a couple of weeks where their ideas are still listened to - but that trust, too, soon dissipates.
在Techland工作了十年的Pawel Zawodny曾希望改变管理模式,引入EA和Ubisoft的工作方式,但被拒绝,这最终导致他离开公司创建自己的工作室Strange New Things,后者很快被CD Projekt Red收购
Zawodny had brought in consultants who mapped out how things work at studios such as EA and Ubisoft, but many of their suggestions to improve workflow were rejected. One of the things that came up during that time was that the CEO can’t be involved in every milestone check meeting.
“The person trying to implement it was blocked at every corner,” one source tells me. “They had a huge falling out. He went on leave for three months and never came back.”
Marchewka sees the situation differently. “Together with Paweł, we worked to improve the development process, following the example of other studios creating triple-A games,” he explains. “It was and still is very important to me. This work continued until Paweł decided to leave Techland and it still continues today.”
Zawodny went on to found his own studio, Strange New Things, which was acquired by CD Projekt Red shortly after.
CEO Marchewka经常拿Techland的工作与其他工作室作比较,尤其是CD Projekt Red
Zawodny leaving was a bitter pill for Techland’s CEO to swallow, according to people familiar with the situation. This was made worse by the fact he ended up at CD Projekt Red, a company Marchewka is allegedly “laser-focused on”.
“His infatuation with CD Projekt is borderline unhealthy,” claims one source, and it’s a sentiment echoed by everyone I speak to. I’m told that Marchewka is constantly pushing for innovation, but he’s also always comparing Techland’s work to other studios and games, with CD Projekt in the crosshairs.
“One of his super strict rules for design is that ‘an idea can't be implemented if it doesn't have an existing reference from another game’,” one source explains.
This method of benchmarking against the competition is something else Marchewka admits to. “Each organisation should be aware of its competition and look at them, especially when it comes to internationally successful companies operating on the same market,” Marchewka explains. “It's natural that I pay attention to what others in our industry are doing, so when talking about examples of high-quality solutions, I often refer to CD Projekt Red. I point out that it is also a Polish company, so certainly our origins and roots should not be an excuse. However, the names of companies such as Riot, Blizzard, Ubisoft, Naughty Dog, or Rockstar are also often used in our company. It all depends on what part of the business we are talking about and what solutions we are currently working on.”
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