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[NS] 怪物猎人崛起demo解包搬运:武器风格切换,新demo等

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发表于 2021-1-9 13:56 | 显示全部楼层 |阅读模式
本帖最后由 厄斯沃穆 于 2021-1-9 15:37 编辑

搬运自twitter AsteriskAmpersand @AsteriskAmpers1,原文可见https://twitter.com/AsteriskAmpers1

  • 新demo将在3月初上线,包含对怨虎龙的任务
  • 在demo中找到了以下怪物的字段:赤甲兽,冰牙龙,岩龙,迅龙,雷狼龙,土砂龙
  • 每种武器都拥有三种风格(moves),并可选择一个备选(个人理解为可以选两个风格在战斗中切换),解锁进度也许与忍者大师相关任务相关。每把武器总计有6种特性(包含铁虫丝技与一些基础动作模组),两两成对

根据解包内容感觉应该如25L朋友所说,是每种武器有一个固定虫技,另有两个基础动作加一个虫技可进行替换,例如本次demo大剑配置就是冲撞攻击+狩猎锋刃+真蓄力斩


解包出的具体武器特性原文见下,翻译见二楼,缓慢渣翻(也拜托各位帮助)中文解包已出
大剑
冲撞攻击
能承受住任何攻击的强韧撞击。就算受到攻击,也不会后仰或被击飞。蓄力中即将遭到攻击时使用吧。

防御冲撞
将剑的侧面架起并向前进的招式。虽然比通常的冲撞攻击迟缓一些,但拥有防御判定,攻击力也更高。防御成功时可衍生强力的蓄力攻击。

狩猎锋刃
十分大胆的招式,可使用翔虫在空中释放施加全身体重的回旋斩。命中时,猎人的身体会向上跳跃,并趁势使出蓄力斩……这便是此招式的真正目的。(翔虫槽回复速度:中)

金刚蓄力斩
使用翔虫,压低身体向前方迅速踏步,并释放强蓄力斩的招式。踏步时全身紧绷,甚至能承受住击飞攻击。(翔虫槽回复速度:快)

真・蓄力斩
以强大伤害为傲的必杀蓄力斩。将高高抡起的武器砸向敌人2次。对怪物柔软而容易受伤的弱点部位,若第1击命中,第2击将具有更高的威力。

激昂斩
由独特架势施展的一击。其威力虽然不及真・蓄力斩,但若在摆出架势时受到伤害,就会震撼灵魂,燃烧心火,使威力上升。

Tackle
A shoulder thrust that withstands all attacks.  Keeps you from faltering or falling when attacked, making it useful for standing your ground while charging.

Guard Tackle
A forward-dashing attack using the flat side of the blade. More cumbersome than your standard tackle, but strong and allows you to guard.  A successful Guard can be followed up with a powerful Charged Attack.

Hunting Edge
A daring aerial attack, using a Wirebug to fly up for a hefty Roundslash. If the attack connects, the hunter bounces upward and transitions directly into the next Charged Slash attack, forming the crux of this attack.  (Wirebug Gauge recovery speed: Medium)

Adamant Charged Slash
A technique using a Wirebug to dash forward, and deliver a Strong Charged Slash. Also allows you to withstand knockdown attacks by hardening your body as you dash forth.  (Wirebug Gauge recovery speed: Fast)

True Charged Slash
A devastating Charged Slash attack delivering extensive damage, striking twice by making a large swing with the weapon.  By striking the monster's softer weak spot with the first strike, the second strike deals additional damage.

Rage Slash
A strike from a unique stance.  While it does not match the power of a True Charged Slash, receiving damage while the weapon is drawn sparks a flame in the user's heart, strengthening their attack.

太刀
踏步斩
前进的同时使出直斩。因其纵向的攻击范围较广,瞄准高处攻击时也能派上用场。是非常实用的招式。

拔刀二连斩
在纳刀状态下使出的拔刀二连斩。发动技能时具有不会被击飞的效果,威力比踏步斩更高,但此技能可衍生的连段较少,使用时需要好好斟酌。

飞翔踢
使用翔虫来进行高速踢跃的招式。若踢击没有命中,就只会放出一刀,但若能命中,即可衍生出2种招式。下坠突刺可使练气槽自动上升,气刃兜割则可通过消耗1个阶段的练气槽颜色来释放强力斩击。(翔虫槽回复速度:中)

樱花铁虫气刃斩
疾风般的招式,可使用翔虫在地面上迅速缩短距离并发动斩击。会对砍中的地方造成带有时间差的追击,绽开无数伤口。命中时练气槽的颜色会上升1个阶段。(翔虫槽回复速度:慢)

气刃大回旋斩连段
气刃斩第3段后的衍生变化。气刃斩Ⅲ → 气刃大回旋斩此招式为气刃斩连段的基础,容易波及并击中周围的目标。

气刃无双斩连段
气刃斩第3段后的衍生变化。一字斩 → 气刃无双斩此为分派所流传的气刃斩连段之一。需要经过修行才能准确命中,但其威力相当惊人。

Step Slash
A top-down slash while moving forward.  The blade takes a vertical path, making it a useful technique when aiming up high.

Drawn Double Slash
A drawn attack that unleashes a vertical then horizontal slash.  As you move forward, you're able to absorb a hit while attacking. Although it deals more damage than a Step Slash, there are few attacks that you can use to follow up. Use at your discretion.

Soaring Kick
A quick Wirebug-induced jump kick. A missed kick ends the attack with a single slash, while a successful kick can be followed with one of two moves.  The Plunging Thrust increases Spirit Gauge, while the Spirit Helm Breaker reduces the Spirit Gauge by one level. (Wirebug Gauge recovery speed: Medium)

Silkbind Sakura Slash
A whirlwind-like attack, dashing and slicing past the target with a Wirebug.  The hit causes multiple lacerations over time, inducing additional damage. The first connecting hit increases the Spirit Gauge one level.  (Wirebug Gauge recovery speed: Medium)

Spirit Roundslash Combo
Changes into a Spirit Blade on its third strike and onwards.  Follows from a Spirit Blade III into a Spirit Roundslash.  A basic Spirit Blade combo. Easy to hit the target while damaging any other enemies close by.

Spirit Reckoning Combo
Changes into a Spirit Blade on its third strike and onwards.  Dividing Slash > Spirit Reckoning.  A Spirit Blade combo belonging to an offshoot combat style. Difficult to use, but has enough power to make up for this shortfall.

片手
奋力强锤连段
盾攻击后的衍生变化。里拳攻击 → 奋力强锤完全使用盾牌进行的打击攻击,只要瞄准头部,就有可能创造出大好机会。

穿斩连段
盾攻击后的衍生变化。突刺 → 穿斩穿斩为多段攻击,若以属性武器来发动,将会有很大的效果。

突进斩
向前方踏步,以上段架势劈砍的攻击。破绽小,因此十分易用,攻击时还能使后仰等胆怯效果无效。

滑行斩
在地面上滑行并释放2次斩击。移动距离较长且无法拐弯,但滑行中的第1击命中后,或在滑行时追加输入,就可以衍生跳跃攻击。

风车
使用翔虫吐出的丝,借助离心力挥舞武器的多段攻击。挥舞过程中,可以使怪物的攻击无效。(翔虫槽回复速度:快)

灭・升龙击
以翔虫增强威势的冲天打击。可利用盾牌施展强烈一击。招式开始时的一瞬间可防御攻击,成功防御即可达成反击,使招式的伤害大幅上升。(翔虫槽回复速度:中)

Hard Basher Combo
A derivative of the Shield Slam.  Shield Bash > Hard Bash.  A melee attack using nothing but a shield. A direct hit to the head, however, may open up more opportunities.

Drill Slash Combo
A derivative of the Shield Slam.  Thrust > Drill Slash.  The Drill Slash is a multi-hit attack with tremendous potential when combined with an elemental weapon.

Advancing Slash
A drawn attack where you perform a downward slash while stepping forward.  A quick and effective action that negates staggering and knockbacks.

Sliding Slash
A sliding attack that slashes the target twice.  The slide maneuver reaches far, but lacks the ability to turn. Successfully landing the first hit or inputting the necessary command while sliding allows for a follow-up jumping attack.

Windmill
A multi-stage attack using a Wirebug's silk to spin the weapon around.  Any incoming attack can be negated while the weapon is spinning.  (Wirebug Gauge recovery speed: Fast)

Metsu Shoryugeki
A jumping Wirebug attack that uses your shield to uppercut your target.  At the beginning of the attack, there is a moment where you can perform a Guard. A well-timed counter can further add to the damage dealt. (Wirebug Gauge recovery speed: Medium)

双刀
鬼人突进连斩
在地上回旋并使出多段斩击的招式。仅能在鬼人化及鬼人强化状态中发动。此招式易于上手,具备稳定的突进力,可在各种情况下灵活运用。

鬼人空舞
向前方空翻并用双剑挥出凌空一击。命中后,可使自己的身体旋转起来,并在斩击的同时向上飞升。对身躯巨大或弱点在高处的目标十分有效。也较容易衍生空中回旋乱舞等招式。

鬼人化
超越自身极限的招式。发动后,虽然会逐渐消耗耐力,但攻击与回避会发生变化,且后仰无效。移动速度会大幅上升,能以风一般的速度在地面上奔跑。

鬼人化【兽】
超越常人境界的招式。发动后,虽然会逐渐消耗耐力,但攻击与回避会发生变化,且后仰无效。变为特化攻击的状态,进行回避动作时会发动斩击。

铁虫斩丝
将缠绕铁虫丝的刀刃打入猎物体内的招式。打入的刀刃与猎人以丝线相连,一定时间内,猎人的每次攻击都会对打入刀刃的部位给予追加斩击。给予追加斩击的次数越多,时间结束时造成的伤害也就越大。(翔虫槽回复速度:慢)

虫云纵
向上方释放翔虫,使自己移动。此招式虽然无法造成伤害,但熟练运用后,即便处于拔刀状态,也可于各种情况下移动至空中。(翔虫槽回复速度:快)

Demon Flurry Rush
A spinning multi-hit attack performed on the ground.  Only available when Demon or Archdemon Mode is active.  An effective move with reliable dash capabilities and versatility.

Demon Flight
An attack performed by slamming down both blades. A successful hit vaults you into the air, slicing your target as you spin upwards.  Highly effective against larger monsters and those with weak spots up high. Easy to follow up with a Midair Spinning Blade Dance.

Demon Mode
A move made to exceed one's limits.  While active, your stamina gradually decreases while your attack and evasion change, resisting any knockback.  Movement speed increases dramatically, allowing you to roam the field like a force of nature.

Feral Demon Mode
A move beyond the limits of any other.  When active, your stamina gradually decreases while your attack and evasion change, resisting any knockback.  You switch to an attack-focused stance, dealing slashing attacks when dodging.

Piercing Bind
An attack that drives a blade bound by Ironsilk into the target like a stake. The blade remains connected to the hunter by Ironsilk, dealing additional slash damage to the same spot every time you attack. The added damage accumulates over time, eventually unleashing massive damage.  (Wirebug Gauge recovery speed: Slow)

Tower Vault
Launches a Wirebug upwards and you with it.  This action does not do any damage, but allows you to move through the air in most cases, even with your weapon drawn.  (Wirebug Gauge recovery speed: Fast)

大锤
横挥
横向挥舞大锤的攻击。可以作为敲打连段的起手来使用。

水面击
配合对手攻击的招式。自己的攻击配合对手的攻击,即可抵消威力,使攻击无效。抵消成功时,可猛地抡起大锤发动追击。

铁虫回旋攻击
使用翔虫发动抛物线状的回旋攻击。和利用坡道进行的空中回旋攻击拥有相同的抛物线轨道,就算在平地上也能发动攻击。(翔虫槽回复速度:快)

冲刺破击
使用翔虫在地面上向前猛冲的攻击。字面意义上的“冲过去撞飞你!”极其简单粗暴的招式。开始冲刺后,就连击飞攻击也能承受得住。(翔虫槽回复速度:快)

蓄力变化:武
使蓄力攻击发生变化的特殊动作。变化后,蓄力时间会延长,但可以发动十分强力的动作。

蓄力变化:勇
使蓄力攻击发生变化的特殊动作。变化后,蓄力的阶段会减少,但可以进行蓄力攻击间的快速连段。

Side Smash
A side swipe with the hammer.  Can be used as a starting point for bludgeoning combos.

Water Strike
An attack that allows you to absorb a monster's hit.  Perform this attack right as you're about to be hit to negate the damage. When successful, it is possible to follow up with an upswing hammer attack.

Silkbind Spinning Bludgeon
A spinning attack using a Wirebug.  It moves along an arc pattern much like midair spinning attacks performed on a slope, but is just as effective on flat terrain.  (Wirebug Gauge recovery speed: Fast)

Dash Breaker
An attack performed by rushing forward with the help of a Wirebug.  A simple skill evoking the philosophy of "beelining and then smashing." Any enemy attack damage is negated while launching forward.  (Wirebug Gauge recovery speed: Fast)

Charge Switch: Strength
A special action affecting charge attacks.  Lengthens required charge time, but allows for more powerful actions.

Charge Switch: Courage
A special action that affects charge attacks.  It decreases charging levels, but allows you to follow from one charge into another more quickly.

狩猎笛
敲打
将狩猎笛高高挥起后,朝着地面径直敲下的充满力量的一击。有着很高的夺取目标耐力的效果。

击乐
将狩猎笛横向挥舞1圈,并在正面产生音击的攻击。虽然伤害较低,但有很高的昏厥效果。

旋律模式:奏
使强化演奏发生变化的动作。连续使出2次相同音符的攻击,即可发动旋律效果。按<OPT Blader_ZR>进行的演奏可自我强化。是针对攻击动作进行特化的模式。

旋律模式:响
使强化演奏发生变化的动作。按<OPT Blader_ZR>进行演奏时,积累在谱面槽的旋律效果会与自我强化同时发动。是容易一次性发动多种旋律效果的模式。

共鸣音珠
将翔虫的茧设置在地面上。此茧可以配合其设置者发动的旋律效果,以茧为中心产生相同的旋律效果和能够对怪物造成伤害的冲击波。(翔虫槽回复速度:慢)

震打
将缠绕铁虫丝的刀刃打入猎物体内的招式。相当可怕的招式,攻击命中时,打入的刀刃与武器以丝线相连,令奏响音击带来的超震动直接在目标体内爆炸。(翔虫槽回复速度:中)

Overhead Smash
A mighty attack that swings the hunting horn down from above.  Effective in reducing the target's stamina.

Melodic Slap
Swings the hunting horn around once, generating a forwards Sonic Smash. Low damage output but effective at stunning.

Melody Mode: Performance
An action affecting invigorating melodies.  Two attacks of the same note in a row generates a melody effect. Playing using <OPT Blader_ZR> boosts your own abilities.  A mode focused solely on combat.

Melody Mode: Echo
An action affecting invigorating melodies.  Generates a melody effect from the Musical Staff using <OPT Blader_ZR>, while boosting your own abilities.  This mode is useful for applying various melody effects.

Bead of Resonance
Places a Wirebug cocoon on the ground.  If the same hunter generates melody effects, the effect also appears around the cocoon, as does as a Sonic Wave that damages monsters near it.  (Wirebug Gauge recovery speed: Medium)

Earthshaker
An attack that drives an Ironsilk-bound blade into the target like a stake.  When it hits, the Wirebug and weapon are connected with silk. The vibrations of the weapon's sonic blast explode inside the target.  (Wirebug Gauge recovery speed: Medium)

长枪
锚泊蓄能
算准时机,架盾承受攻击的招式。这招的精髓在于吸收被攻击的力量,将之高效地化为己用。虽然风险较高,但攻击的威力越高,吸收的力量也就越大。(翔虫槽回复速度:快)

流转突刺
瞬间发动2次迅捷的踏步,兼顾位移与反击的招式。用盾化解攻击的同时,以翔虫迅速跃至目标地并发动突刺。绕后,乘虚而入,一气呵成,是为猛攻而生的绝妙技艺。(翔虫槽回复速度:中)

突进
架起长枪向前方突进的招式。持续突进一段时间后会顺势加速。除非自己主动停止冲刺、耐力耗尽或撞上墙壁,否则不会停下来。

盾牌冲锋
架盾的同时突进一段距离的招式。突进中就算受到攻击,也可用盾防住。若就这样对着怪物冲过去,可对其造成盾的打属性伤害。攻防一体便是此招式的真正价值。

防御
架起盾牌防御攻击。巨大的盾牌可以抵挡住任何攻击。

精准防御
用盾划出弧线来化解攻击的招式。防御开始时受到攻击则判定成功。失败后将露出很大的破绽,但如果成功,就能无伤防住强力攻击,还可接着使出强力的十字扫。防御后立马进行反击吧。

Anchor Rage
A defensive skill requiring a shield and some patience.  The technique is to efficiently brace and absorb the power of the incoming attack—a high-risk move, but the more power absorbed, the greater the damage. (Wirebug Gauge recovery speed: Fast)

Spiral Thrust
A lightning-fast, two-step maneuver to reposition and counterattack.  This attack uses your shield to parry, then uses a Wirebug to send you thrusting forward. Use it to confuse your target and unleash a wave of strikes.  (Wirebug Gauge recovery speed: Medium)

Dash Attack
A charging attack using the lance.  You can continue to speed up for a certain amount of time by gaining momentum.  The charge attack continues until you choose to cancel it, have no more stamina, or crash into a wall.

Shield Charge
A charging attack with the shield up.  You can dash for a limited amount of time while fending off attacks with the shield.  Crashing into a monster will cause shield-based blunt damage, making it an offensive and defensive skill.

Guard
Ready your shield to block attacks.  A large shield can defend against many an assault.

Insta-Block
Swing the shield in an arching motion to parry attacks. This action works if an attack is blocked at the start of the guard move. Failing will leave you open to attacks, but succeeding can deflect the most powerful attack without being hit, and lets you follow up with a Cross Slash. Great for countering right after blocking.

铳枪
蓄力炮击
故意将热量积蓄起来的炮击。虽然发射需要一段时间,但可提高炮击的威力。

爆风突进
将炮击的后坐力化为推力的惊人招式。利用架在身后的铳枪炮击的力量,向前方进行长距离跳跃。可以一瞬间缩短与目标间的距离。在跳跃中还可以再次发动炮击或爆风突进。

冷却斩
使用翔虫,边垂直跃起边发动上捞斩,又随着下坠挥下刀刃的招式。除了可以在空中装填炮击用弹药,还可甩动炮身,发挥冷却作用,以缩短发射龙击炮后的过热时间。(翔虫槽回复速度:快)

地裂斩
使用翔虫向前方踏步,并发动豪迈上捞斩的招式。通过像刨地一样对地面进行摩擦,使炮身变热,可以暂时提升炮击、龙杭炮和龙击炮的威力。(翔虫槽回复速度:慢)

迅速装填
装填炮弹的动作。可在攻击后迅速进行装填。虽然会将炮弹装填至最大数量,但无法装填龙杭。

防御装填
架盾的同时装填炮弹的动作。非常有用的招式,可一边保护自身,一边同时装填弹药与龙杭,但一次能装填的弹药数量会变少。若是装填数原本就少的炮击类型,则可无视此缺点。

Charged Shelling
A shelling attack that utilizes residual heat.  Unleashes a fortified shot, though this requires extra time to load.

Blast Dash
An action that uses recoil to travel.  By aiming the Gunlance backwards, the hunter is launched forward to quickly close in on the target.  It is also possible to fire or perform a Blast Dash again while hurtling.

Hail Cutter
Uses a Wirebug to launch you upwards performing a Rising Slash on the way up and an Overhead Smash on the way down.  You can reload in midair, which reduces the cooldown time for Wyvern's Fire.  (Wirebug Gauge recovery speed: Fast)

Ground Splitter
Uses a Wirebug to move forward and jump into a vigorous upward slash.  Scraping the gunlance on the ground heats up the barrel, temporarily increasing the damage dealt by shells, Wyrmstake Shots, and Wyvern's Fire.  (Wirebug Gauge recovery speed: Slow)

Quick Reload
An action for shell reloads.  Allows for quicker shell reloading after an attack. While it reloads shells to max capacity, it does not reload Wyrmstake Shots.

Guard Reload
A reload action performed with the shield up.  An effective technique that protects you while reloading both shells and Wyrmstake Shots, but reloads fewer rounds.  Artillery-type Gunlances using fewer rounds will be less affected.

斩斧
突进斩
稍微向前方移动的同时,像是用斧的前端突刺般发动斩击。威力不高却十分易用的招式。

突进直斩
向前方大幅移动的同时,将甩至背后的武器以大上段劈砍下来。操作虽然困难,但伤害很高。以此招式衍生剑变形攻击时,会释放二连上捞斩。

属性解放终结
属性解放突刺的终结技。突刺的同时提高属性能量,引发大爆炸。当觉醒槽攒满,且对手为大型怪物时,动作会变化为零距离属性解放。

压缩解放终结
属性解放突刺的终结技。由能够承受住击飞的架势释放伴随属性爆炸的高速一闪。动作不会根据是否有觉醒槽而发生变化。

金刚连斧
使用翔虫,在冲向前方的同时释放3连击。在连击结束前可承受住击飞,因此可在乱战与危机时派上用场。(翔虫槽回复速度:中)

飞翔龙剑
使用翔虫,在挥剑斩击的同时跃起,从空中对敌人发动突进斩的招式。空中突进命中后,会大幅积蓄武器的觉醒槽。命中的部位还会发生大爆炸。(翔虫槽回复速度:中)

Forward Slash
Thrusts the axe's blade forward while stepping.  Doesn't do a lot of damage, but is versatile.

Forward Overhead Slash
A lunging attack performed by winding up the axe and smashing it down.  Difficult to pull off but delivers good damage. A subsequent Sword Mode attack will turn into a Double Slash.

Finishing Discharge
A finishing blow for the Element Discharge attack.  Performs a thrust attack while fortifying elemental energy, ending with a massive explosion. If the Activation Gauge is full and the target is a large monster, the action becomes a point-blank Element Discharge.

Compressed Finishing Discharge
A finishing blow for the Element Discharge.  Puts you into a knockdown-resistant stance and delivers a swift strike accompanied by an elemental explosion.  The Activation Gauge has no effect on this action.

Invincible Gambit
A technique using a Wirebug to surge forward and dish out three strikes.  You will be impervious to knockdowns until the strikes are completed, making this attack useful in a slugfest or pinch.  (Wirebug Gauge recovery speed: Medium)

Soaring Wyvern Blade
Uses a Wirebug to fly up while slashing, ending with a Forward Slash from midair.  If the Forward Slash is successful, the weapon's Activation Gauge fills up, a large explosion goes off where it connected.  (Wirebug Gauge recovery speed: Medium)

盾斧
高压属性斩
充能时,将属性能量聚集于剑上,发动强力敲打的同时对剑进行强化。一定时间内,强化剑的攻击,在命中时还会发生追击。只有盾在属性强化状态下,此招式才能对剑进行强化。

高压回填斩
充能时解放属性回填结构。转动盾牌,变为巨大的回旋锯。招式发动后会变为斧状态,在斧状态解除前可进行多段攻击。此时的斧攻击长时间命中目标,即可为瓶进行充能。

变形斩
由剑变为斧,由斧变为剑。盾斧最基本的变形攻击。变形为斧的攻击开始时,以及变形为剑的攻击结束时,有一瞬间会架起盾牌,可防御攻击。

反击特化变形斩
注重防御的变形斩,拥有长时间的防御判定。不论是斧还是剑的变形攻击,在开始时就会有防御判定。此招式在变形中防御成功后,衍生的属性解放斩的威力会上升。

完全充能反击
张开翔虫的丝,发动坚固的防御。防御成功时,会对瓶进行充能,并可衍生各种各样的攻击动作。(翔虫槽回复速度:中)

击斧跳跃
用斧敲打前方,利用反作用力与丝线使整个身体垂直上升。仅在垂直上升时,才可以在空中释放强力的属性解放斩。(翔虫槽回复速度:中)

Condensed Element Slash
While charging, elemental energy gathers on the sword to strengthen it and generate a powerful bash effect.  The damage dealt by the sword tempo- rarily increases, and incurs additional damage. Reinforcing the sword with this skill, however, requires the shield to also be elementally boosted.

Condensed Spinning Slash
Activates the Element Regeneration system while charging. The shield rotates and acts as a spinning saw blade.  This technique switches the weapon into Axe Mode, allowing multiple hits until the mode is disengaged. Longer hits in Axe Mode turn the energy into phials.

Morph Slash
Sword to axe, axe to sword. This switching attack forms the basis of a Charge Blade.  Right as the weapon begins switching to an axe, or right as it is about to finish switching to a sword, the shield is raised to block incoming attacks.

Counter Morph Slash
A defense-focused switching attack with a longer blocking effect.  The weapon can block attacks as it's switching to either Axe or Sword Mode.  If an attack is successfully blocked during the switch, the follow-up Element Discharge Slash's damage increases.

Counter Peak Performance
A Guard technique using Wirebug silk.  If an attack is successfully blocked, phials are filled, and you can lead into various attack-focused actions.  (Wirebug Gauge recovery speed: Medium)

Axe Hopper
Slam the axe overhead, using recoil and Ironsilk to propel you up into the air.  While going upwards, you can unleash a powerful Element Discharge.  (Wirebug Gauge recovery speed: Medium)

虫棍
飞身跃入斩
向前方翻身并发动劈斩攻击。就算没有获得橙色精华,此攻击也有后仰无效的性能。较高的部位也能攻击到,是非常实用的招式。

突进回旋斩
像陀螺一般边旋转边前进的攻击。旋转时受到攻击,就能顺势跳向空中。但仅限旋转时有效,切勿过于依赖。

飞圆斩
在向下挥击后,发动如同将整个身体乘上武器一般的斩击。第2击的威力大,招式本身也易于使用。

四连印斩
不移动位置使出的4连击。其中的一击会以棍柄一侧造成虫印标记攻击,可诱导粉尘型猎虫。

猎虫回归
使用翔虫一边发动紧急回避一边唤回猎虫的招式。猎虫在回来时,会使出能获得回复精华的回旋攻击。以此招式唤回的猎虫,其耐力值将会完全回复。(翔虫槽回复速度:中)

降龙
使用翔虫垂直跳起,再施展强烈下坠攻击的招式。攻击范围虽小,但这是为了将威力集中在一点上。(翔虫槽回复速度:中)

Leaping Slash
A downward slash technique performed while lunging forward.  This attack can negate knockbacks without Orange Extracts.  A versatile skill that can reach higher areas with its attack.

Advancing Roundslash
An attack performed by spinning forward like a top.  When attacked during the spin, you will use that force to jump up.  Note: This only happens while you still have momentum.

Tornado Slash
A hefty slash performed after a bludgeoning attack, using the entire body to swing the weapon.  The second strike is particularly powerful while remaining versatile.

Tetraseal Slash
An attack that delivers four strikes on the spot.  One of these attacks is a hit with the handle's seal, which can lure in Powder Kinsects.

Recall Kinsect
An emergency evasion performed with a Wirebug that recalls your Kinsect. As the Kinsect returns, it will perform spinning attacks that scatter healing extracts. Its stamina will fully recover as it returns.  (Wirebug Gauge recovery speed: Medium)

Diving Wyvern
A devastating dive attack that uses a Wirebug to pull you downward with great force.  The attack has a small damage radius, but that means the damage is highly focused.  (Wirebug Gauge recovery speed: Medium)

轻弩
装填
装填弹药。根据弹药的种类与弩炮的性能,装填速度等会发生变化。

属性强化装填
使用特殊结构来装填弹药。与通常的装填相比,装填速度稍慢,但属性弹的威力会上升。

前滚回避
拔刀时的回避行动。枪手受到攻击会陷入危险,所以拉开距离的回避动作极其重要。

垫步回避
拔刀时的回避行动会变为垫步。与普通的回避相比,移动距离会缩短,但破绽较小,可以马上衍生攻击。若在垫步后立刻进行射击,弹药威力就会大幅上升。

扇旋跳跃
使用翔虫高高跳起的招式。跳跃中可以进行射击。此动作中,可以将起爆龙弹往正下方发射,还能直接射入怪物身体。(翔虫槽回复速度:快)

扇旋移动
使用翔虫,利用离心力迅速绕至左右方向的招式。可在一定时间内强化攻击力。在绕行时也可进行射击。(翔虫槽回复速度:快)

Reload
Executes a reload.  Reload speed depends on ammo type and the weapon's capabilities.

Elemental Reload
Reloads shots using a special mechanism.  Its reload speed is somewhat slower than the standard, but it increases the damage output of elemental shots.

Forward Dodge
An evasive maneuver that you can perform when your weapon is drawn.  As gunners are more likely to be in danger from being hit, evasive maneuvers to keep distance from their target is important.

Quickstep Evade
A quickstep evasive maneuver that you can perform when your weapon is drawn.  The distance covered is much smaller than the standard evade, but requires less time to recover. Ammo fired immediately after executing this move does increased damage.

Fanning Vault
A jumping action using Wirebugs. Shots can be fired while in midair.  While airborne, you can fire Wyvernblasts directly underneath to land a direct hit on a monster.  (Wirebug Gauge recovery speed: Fast)

Fanning Maneuver
A maneuver using a Wirebug and centrifugal force to quickly flank left or right. Also temporarily ups attack power.  Shots can be fired while in motion. (Wirebug Gauge recovery speed: Fast)

重弩
近身攻击
直接用武器进行殴打的招式。威力高,可造成昏厥。装备盾牌时,攻击中也会有防御判定。

冲撞攻击
有着强韧性能的撞击。就算受到攻击,也不会后仰或被击飞。可以运用在攻击上,但要注意,使用此招式时受到的伤害很高。

反制射击
使用翔虫来招架攻击的招式。若在加强防守时受到攻击,即可发动强力的反击。(翔虫槽回复速度:快)

反制蓄力
使用翔虫来招架攻击的招式。若在加强防守时受到攻击,一定时间内,会缩短蓄力射击所需的时间。(翔虫槽回复速度:中)

机关・狙击龙弹
发射依武器类型而定的特殊弹药。弹药数量由专用的槽管理,会随时间经过而回复。

回复机关・狙击龙弹
发射依武器类型而定的特殊弹药。弹药数量由专用的槽管理,会随时间经过而回复。和普通的机关・狙击龙弹相比,其威力较小,但造成伤害后可回复自身的体力。

Melee Attack
A bludgeoning attack delivered by directly smashing with the weapon.  Delivers impressive damage, and may even stun your target. If a shield is equipped, incoming attacks can be blocked while executing your attack.

Tackle
A shoulder check with robust functionality.  Prevents flinching and knockback when attacked, making it useful for offensive situations. However, the damage received is significant, so caution is advised.

Counter Shot
A parrying skill using Wirebugs.  Absorbs an attack from a monster without taking any damage. Follow up with a powerful counterattack.  (Wirebug Gauge recovery speed: Fast)

Counter Charger
A parrying skill using Wirebugs.  Absorbs an attack from a monster without taking any damage. Will shorten the amount of time needed for a Charged Shot.  (Wirebug Gauge recovery speed: Medium)

Mech-Wyvernsnipe
Fires a specialized shot, different depending on the weapon.  The number of rounds is managed via its own gauge, and replenishes over time.

Healing Mech-Wyvernsnipe
Fires a specialized shot, different depending on the weapon.  The number of rounds is managed via its own gauge and replenishes over time.  Regular Wyvernheart and Wyvernsnipe shells inflict less damage, but hits will replenish the hunter's health.


刚射
在通常射击后发动强力的射击。释放提升了蓄力阶段的射击。(无法超过最大等级)

刚射【绝】
在通常射击后发动强力的射击。释放提升了蓄力阶段的射击。(无法超过最大等级)与通常的刚射相比,耐力消耗量会增加,但可以使怪物昏厥。

蓄力步
大幅移动的同时进行回避的招式。移动中可以提升蓄力阶段。输入前后左右即可向任意方向移动。

闪身箭斩
回避的同时对自己周围发动攻击的招式。引诱攻击并在受到攻击的前一刻避开,蓄力阶段便会大幅上升。输入前后左右即可向任意方向移动。

弓息法
使用翔虫进行回避的招式。落地后蹲下时,会急速回复耐力。(翔虫槽回复速度:快)

飞翔瞪射
使用翔虫,垂直起跳并射出弓箭的招收。在空中可以释放出更加强力的射击。此外,还可以用箭对正下方发动近身攻击。(翔虫槽回复速度:中)

Power Shot
A regular shot followed by a particularly powerful shot.  Fires shots with a higher level of charge than usual. (Does not exceed maximum level.)

Absolute Power Shot
A regular shot followed by a particularly powerful shot.  Fires shots with a higher level of charge than usual. (Does not exceed maximum level.)  Standard Power Shots will cost more stamina, but potentially stun the target.

Charging Sidestep
An evasive skill that covers a lot of ground.  You can raise your charge level while dodging, and you can control the direction you dodge in by pushing the Left Stick forward, backwards, left, or right.

Dodgebolt
A spinning evade that doubles as an attack.  Baiting the attack and making it a near-miss can fill up the charge level considerably. Also allows you to move forward, backwards, left, or right.

Focus Shot
A Wirebug-based evasion action.  After landing, crouching will cause stamina to recover at a rapid pace.  (Wirebug Gauge recovery speed: Fast)

Aerial Aim
An action for firing arrows by jumping straight up with a Wirebug.  Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you.  (Wirebug Gauge recovery speed: Medium)


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发表于 2021-1-10 16:19 | 显示全部楼层
本帖最后由 gaosf 于 2021-1-10 16:20 编辑

看了一下解包出来的技能的三种语言的文字描述,各种铁虫丝技的翔虫CD速度应该还在调整中,没有最后定下来,不能作为参考。
同样招式的日文、中文、英文描述的翔虫回复速度都不一样。
中文:https://pastebin.com/yrtjDKgD
日文:https://pastebin.com/G2AzXr4x
英文:https://pastebin.com/jTY96mxM
顺便解包大佬还更新了艾露猫的技能:https://pastebin.com/jqwk5v7p(不知道狗是不是就没有辅助技能了),轻重弩弹种列表:https://pastebin.com/jCaF5iy7(相比世界冰原没有什么太大变化,主要是属性弹分成了普通属性弹和贯通属性弹两种)。
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 楼主| 发表于 2021-1-9 13:56 | 显示全部楼层
本帖最后由 厄斯沃穆 于 2021-1-9 15:15 编辑

编辑

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发表于 2021-1-9 14:06 来自手机 | 显示全部楼层
风格切换,人均但丁
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发表于 2021-1-9 14:07 | 显示全部楼层
Condensed Spinning

The shield rotates and acts as a spinning saw blade.  This technique switches the weapon into Axe Mode, allowing multiple hits until the mode is disengaged.

红 斧 电 锯
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发表于 2021-1-9 14:09 | 显示全部楼层
越来越鬼泣了
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发表于 2021-1-9 14:19 来自手机 | 显示全部楼层
mhxx精神续作来了,吸收了wi的优点结合mhxx的特色做出来的,爽了
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发表于 2021-1-9 14:23 | 显示全部楼层
太刀那个,6个有4个已经确认出现在现在的demo里了,怎么看都不像是两两配对的
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发表于 2021-1-9 14:34 | 显示全部楼层
仔细看了下盾斧的,第一个不就是红剑吗?然后第二个红斧第三个变形GP第四个GP反击第五个虫技充能防御,怎么看都不是风格组合啊
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 楼主| 发表于 2021-1-9 14:36 | 显示全部楼层
920619lqy 发表于 2021-1-9 14:23
太刀那个,6个有4个已经确认出现在现在的demo里了,怎么看都不像是两两配对的 ...

原文是“Notice that while each weapon has 6, they come "paired" and the evens normally imply replacing the odds.”可能我理解有误……
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发表于 2021-1-9 14:39 | 显示全部楼层
本帖最后由 gaosf 于 2021-1-9 15:01 编辑

看了一下,虫棍的技能应该是这样的(不知道翻译得对不对):
飞身跃入斩←→强化回旋斩
强化回旋斩看招式名称就是像MHW片手的△+○派生的回旋斩那样,回旋过程中被怪物击中可以派生起跳。
飞圆斩←→圆弧斩?
圆弧斩描述是一次性攻击4次的招式,其中1次攻击带印记,可以吸引粉尘猎虫。
猎虫回归←→下戳
下戳消耗一个翔虫,带有小范围AOE,因为范围小所以伤害非常“集中”。翔虫CD回复速度和猎虫回归一样,属于中等速度。

如果技能招式是两两对应相互替换的话,那猎虫回归(带回避效果)和下戳就不能共存了,前面两招大概还是要看动作值如何,回旋斩能派生起跳也要看正式版里虫棍是否有起跳的价值。

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发表于 2021-1-9 14:40 | 显示全部楼层
920619lqy 发表于 2021-1-9 14:23
太刀那个,6个有4个已经确认出现在现在的demo里了,怎么看都不像是两两配对的 ...

我只认出了1 3 5 还有一个是什么
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发表于 2021-1-9 14:40 | 显示全部楼层
厄斯沃穆 发表于 2021-1-9 00:36
原文是“Notice that while each weapon has 6, they come "paired" and the evens normally imply repla ...

我感觉可能他的理解也有点问题...
别的武器我不懂,太刀头两个就是踏步斩和小居合,第三个飞翔踢第六个水月,这都是现在已经能直接用出来的,总不能说踏步斩这种起手重击的第一段会被拔刀小居合取代掉吧..
剩下两个就算第五个不是我们熟悉的大回旋而是别的什么(比如多段大回旋,可能是最早的PV里面那个招式),第四个是铁虫丝+樱花(日版拆包里面应该能找到正确的招式名),那就是最多有两个技能目前还用不了,等发售前demo看看吧
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发表于 2021-1-9 14:42 | 显示全部楼层
本帖最后由 920619lqy 于 2021-1-9 00:48 编辑
magicc 发表于 2021-1-9 00:40
我只认出了1 3 5 还有一个是什么

第二个应该是小居合,除非又发明了什么新招式...我先查一下吧
好吧我找到了MHWI的英文招式名,小居合是Iai Slash,大居合是Iai Spirit Slash
那这个大概就是新招式?但是看描述很像
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发表于 2021-1-9 14:42 | 显示全部楼层
为什么世界的红斧评价不高,我玩着还挺欢乐的啊
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发表于 2021-1-9 14:43 | 显示全部楼层
大剑RG一发入停车
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发表于 2021-1-9 14:45 | 显示全部楼层
920619lqy 发表于 2021-1-9 14:42
第二个应该是小居合,除非又发明了什么新招式...我先查一下吧

我看第二个描述有跟踏步斩对比伤害,有可能是替换踏步斩的
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发表于 2021-1-9 14:48 | 显示全部楼层
本帖最后由 920619lqy 于 2021-1-9 00:49 编辑
magicc 发表于 2021-1-9 00:45
我看第二个描述有跟踏步斩对比伤害,有可能是替换踏步斩的

这个动作看起来是替换掉收刀状态下的拔刀踏步斩,改成二段+比较明显的前位移,应该是还带了无敌帧,不过这里也说了派生会受限,不知道是什么样子
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发表于 2021-1-9 14:57 | 显示全部楼层
只熟大剑和太刀,大概是1/2 3/4 5/6这种二选一替换,试玩是135的模组?
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发表于 2021-1-9 14:57 | 显示全部楼层
https://pastebin.com/yrtjDKgD  有中文文本的了
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发表于 2021-1-9 14:57 | 显示全部楼层
https://pastebin.com/50auZgd9
中文技能说明出来了
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发表于 2021-1-9 15:04 | 显示全部楼层
鬼人化【獸】
使自身進入超人境界的招式。</n></n>發動後會逐漸消耗耐力,不僅攻擊</n>與迴避動作會變化,且後仰無效。</n></n>此狀態會特別強化攻擊面的性能,</n>進行迴避動作時會變為使出斬擊。



这是准备上f的鬼人么……
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发表于 2021-1-9 15:07 | 显示全部楼层
magicc 发表于 2021-1-9 00:57
https://pastebin.com/yrtjDKgD  有中文文本的了

哎看来最后那个也理解错了
这样看来可玩性应该不错
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发表于 2021-1-9 15:10 | 显示全部楼层
就是说现在的这个试玩版才有1/4的内容?
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发表于 2021-1-9 15:11 | 显示全部楼层
仔细看了看

大概就是有2个基础招式和一个虫技是可以替换的,然后另一个虫是估计固定不能换?


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发表于 2021-1-9 15:12 | 显示全部楼层
本帖最后由 センコウ 于 2021-1-9 15:16 编辑
hie 发表于 2021-1-9 15:10
就是说现在的这个试玩版才有1/4的内容?

这里面的6个有3个都出现在demo里了
比如说大剑的

  • [gs]
  • 衝撞攻擊
  • 無論遭遇任何攻擊都不為所動的強韌體魄。</n></n>即使受到攻擊,也不會後仰或遭到擊飛,</n>在蓄力期間即將遭到攻擊時,</n>就使用這招吧。
  • 防禦衝撞攻擊
  • 將劍橫握後架於正面並前進的招式。</n>動作比起一般的衝撞稍微緩慢,</n>但有防禦判定,且攻擊力也更強。</n></n>防禦成功時,可以接續使出</n>強力的蓄力攻擊。
  • 狩獵之刃
  • 使用翔蟲飛至空中,將自身重量加諸於劍,</n>藉以施展迴旋斬的大膽招式。</n>擊中之後,獵人的身體會飛至上方,</n>接著趁勢施展第二次蓄力斬……</n>這才是此招真正的目的。</n></n>(翔蟲計量表回復速度:中)
  • 金剛蓄力斬
  • 使用翔蟲,屈膝並迅速往前踏出,</n>施展強蓄力斬的招式。</n></n>在往前踏步時,由於全身的肌肉</n>都十分緊繃,所以不會被擊飛。</n></n>(翔蟲計量表回復速度:快)
  • 真・蓄力斬
  • 擁有強大的破壞力,必殺的蓄力斬。</n>高舉大劍,使出全力打擊獵物2次。</n></n>若第1擊擊中魔物柔軟</n>且容易受傷的弱點部位,</n>第2擊的威力將會變得更高。
  • 激昂斬
  • 擺出獨特的架式後施展攻擊的招式。</n></n>其火力雖然不及真・蓄力斬,</n>但在蓄力過程中受傷時,</n>能夠撼動內心並點燃鬥志,使威力上升。




其中衝撞攻擊+真・蓄力斬+虫技狩獵之刃就是这次demo给的配置


然后看没有出现的动作基本就是对应衝撞攻擊的防禦衝撞攻擊,替换真蓄的激昂斬,以及另一个虫技金剛蓄力斬




其他武器还没看完不过目前看到的几乎大抵都是如此
2个替换动作+一个替换虫技
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发表于 2021-1-9 15:14 | 显示全部楼层
我猜是特定动作(或者虫技)可以二选一,比如铳枪是蓄力炮/大跳二选一,虫技的冷却斩/地裂斩二选一,两种装填二选一,另外一个防反的虫技是固定的
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发表于 2021-1-9 15:15 | 显示全部楼层
能换蓄力模组!!
终于可以不用做真蓄体操了,落泪。
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发表于 2021-1-9 15:17 | 显示全部楼层
本帖最后由 沈经文 于 2021-1-9 15:23 编辑

气刃无双斩连段
气刃斩第3段后的衍生变化。一字斩 → 气刃无双斩此为分派所流传的气刃斩连段之一。需要经过修行才能准确命中,但其威力相当惊人。
阴暗地猜测P组想用自己那一套又不敢把世界那一套全扔了就整了两套自个选吧。
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发表于 2021-1-9 15:19 来自手机 | 显示全部楼层
三组动作,两两一组,互作替换
能看到很多老东西复用的痕迹
有点意思

—— 来自 OnePlus ONEPLUS A6000, Android 10上的 S1Next-鹅版 v2.4.3
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发表于 2021-1-9 15:20 来自手机 | 显示全部楼层
沈经文 发表于 2021-1-9 15:17
气刃无双斩连段
气刃斩第3段后的衍生变化。一字斩 → 气刃无双斩此为分派所流传的气刃斩连段之一。需要经 ...

我有武太PTSD,打不出硬直就等着被车吧
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发表于 2021-1-9 15:22 来自手机 | 显示全部楼层
高达X魔王 发表于 2021-1-9 15:20
我有武太PTSD,打不出硬直就等着被车吧

可以选无双斩还是大回旋还挺爽的,越来越期待rise了
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发表于 2021-1-9 15:24 | 显示全部楼层
我怎么觉得盾斧那个描述不太像冰原红斧,击中会转换成瓶子的电锯,不是那个狩技吗,但是说转换成斧模式,可能还是有改动
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发表于 2021-1-9 15:27 | 显示全部楼层
本帖最后由 EigenVesper 于 2021-1-9 15:29 编辑

卧槽,真鬼人双刀!?(啊我看到的时候还是掉血,原来还是掉耐力)
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发表于 2021-1-9 15:30 | 显示全部楼层
防御
架起盾牌防御攻击。</n></n>巨大的盾牌可以抵挡住任何攻击。

精准防御
用盾划出弧线来化解攻击的招式。</n></n>防御开始时受到攻击则判定成功。</n></n>失败后将露出很大的破绽,</n>但如果成功,就能无伤防住强力攻击,</n>还可接着使出强力的十字扫。</n>防御后立马进行反击吧。

长枪这个普通防御换成GP感觉很棒
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 楼主| 发表于 2021-1-9 15:32 | 显示全部楼层
センコウ 发表于 2021-1-9 15:12
这里面的6个有3个都出现在demo里了
比如说大剑的

靠谱,感觉应该就是这种
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发表于 2021-1-9 15:33 | 显示全部楼层
zhacaizn 发表于 2021-1-9 15:24
我怎么觉得盾斧那个描述不太像冰原红斧,击中会转换成瓶子的电锯,不是那个狩技吗,但是说转换成斧模式,可 ...

感觉可能就是加入了命中回瓶,不用反复切剑形态攒瓶子的红斧
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发表于 2021-1-9 15:33 | 显示全部楼层
还整风格切换呢。。。。。
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发表于 2021-1-9 15:35 | 显示全部楼层
弓箭的just回避射击和垫步射击应该是二选一的

  -- 来自 有消息提醒的 Stage1官方 Android客户端
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发表于 2021-1-9 15:35 | 显示全部楼层
有点意思,希望再多来点惊喜
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发表于 2021-1-9 15:38 来自手机 | 显示全部楼层
锤子这是gp跟年糕二选一?

平地转转感觉不好用,能换掉我肯定会换
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