卡片召唤师
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战斗力 鹅
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注册时间 2007-5-5
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High Frame-Rate Mode: This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution. In fairness, Capcom's solution here is excellent and the increase to frame-rate is substantial. Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.
高帧率模式:此模式保留3840x2160的目标分辨率,但使用图像重建技术实现该目标分辨率-从较小的原始分辨率有效地智能升级。 公平地说,Capcom在这里的解决方案非常出色,并且帧速率的提高非常可观。 在此模式下测试的一系列内容中,两个控制台均提供100fps的平均值。 但是,平均水平并不能说明真实情况。 Xbox在过场动画和某些游戏内容方面仍保持优势,但同样,提升通常很小。 同时,在我们测试的许多游戏区域中,PS5的速度明显快于SeriesX。 这只是我们的猜想,但可以感觉到这里存在图形API瓶颈,在某些情况下会影响Xbox端的性能,而PS5只是打开电源。
帧数模式就是1080P拉伸吧,然后DX12U没玩好 |
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