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战斗力 鹅
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本帖最后由 pgain2004 于 2019-1-15 20:13 编辑
没说所有建筑都能进。
访谈原链接:https://www.youtube.com/watch?v=k_dEmg8N4gk
S1大部分人应该都听不懂吧(包括我),但可以自动识别字幕然后翻译成英语。
其实无程序生成并不算整个访谈的重点,只不过媒体挑出来然后其它转载媒体纷纷跟进而已。
该段话英翻:
Measuring the size of the open world of Cyberpunk 2077 is difficult. To compare it to The Witcher 3, let’s say that the world of the latter was very vast in its length. It was an open world made of very large natural landscapes. Going from point A to point B took a lot of time, because you were riding, but also because it was a game that stretched horizontally. The world of Cyberpunk 2077 is above all a vertical world, with buildings everywhere, and in this, it is difficult for us to establish a metric comparison. In the demo, you saw the main character waking up in his apartment, looking out his window and seeing a living world. To go out, take the elevator, you can see that there are several floors in a building. The game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation, nothing is procedural in our world. It is in this that the city of Night City will be vast to go, thanks to this verticality.
人家是在强调相比TW3,2077的世界比较立体而且细节满满,没有随便搞的场景。就像22楼说的,可能隐含了在宽阔度上不如TW3的意思。 |
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