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[原创]对战舰少女R目前存在的运营/开发问题的个人意见

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发表于 2016-3-24 11:57 | 显示全部楼层 |阅读模式
本帖最后由 reekilynn 于 2016-3-24 15:16 编辑
全文挺长的,中文版之后再放。
总结起来三句话:
1 当年经验不足照搬了c的数据,之后为了摆脱山寨的帽子,好的地方不学,坏的地方也不改,自己原创的系统导致玩家配置过分单一;
2 运营态度有问题,把自己当成做同人游戏的作坊而非做商业游戏的正规公司,导致和玩家的沟通/博弈中各种策略性失误;
3 数值策划问题可以靠自己写系统改善,但是运营/开发对外的公开态度才是游戏日后走向的关键(换句话说就是得摆正位置)。

General Discussion of Issues in Warship Girls R

Several words ahead of the main article:
1 Self introduction: A commander (player) in HMS Hood server since Oct 2014 (closed alpha test).
2 This article is focused on the current Warship Girls R version (ver 2.3.0).
3 Comments regarded as meaningless or offensive are prohibited in principle, e.g. “The game is a bullsh*t and will be tore down sooner or later”, “The operators are st*pid guys”, or “R*pe Suzuran (chief designer of Warship Girls)”.

It has been more than a year since Warship Girls (Currently called Warship Girls R, Developer: MoeFantasy Network) starts operation. This smartphone game is spontaneously promoted by its player group, as well as being sharply criticized by the same group. Both the rational and irrational exist in promotion and criticism. In my opinion, the main issues and mistakes in Warship Girls R can be divided into two parts:
1 Flaws in core system, especially the numeral settings. As is well known by most senior players, Warship Girls R was born because designers would like to create a game including naval ships from multiple countries, not only from Empire of Japan. Their lacking experience in core system programming made that the initial data in the game (e.g. data of Imperial Japanese Navy ships and Abyssal ships) is fully copied from the original Kantai Collection (Browser Game operated by Kadokawa Games and DMM since Apr 2013). Such an action led to the game criticized as a “copycat”. In order to get rid of the sins, MoeFantasy designers refused to refer positive aspects of Kantai Collection when they were trying to modify the negative aspects in sequent updates. In their original upgrade and skill system, decisive numeral gaps exist between modified/skilled and non-modified/skilled ships, resulted in homogenization of achieving and farming maps. Another original system that ship speed influence the battle (even though 1 knot slower than abyssal in average causes less than 1% up of T-cross in disadvantage) made slow (below 27 knots) ships hard to be selected in the game. Inefficiency of utilizing equipment (e.g. recon **es and radars) led to equipment arrangement being the same. In addition, several skills of modified ships based on stereotypes brought out adverse effects among players.
2 Inappropriate means of communication in game operating. Since closed alpha test, the designers regarded them as keeping minority spirit like minori or Blizzard, and they ignored the difference in company scales and market audiences. Players in this game are mostly attracted because designers were selling sensitive factors instead of formally communicating with them. Such a mechanism was acceptable when the game is only a fan-made product and staffs are like a doujin circle, but it was unsuitable once designers formed limited company and started commercial operation. When MoeFantasy co-operated with Patchallin, a notorious operating company in smartphone game area, players may tolerate their cooling-off method when critical bug appeared or they took sharp treatment to farming. After MoeFantasy and Patchallin broke up because of contract and copyright disputes, players selected to support MoeFantasy and volunteered themselves in promoting the oversea version (Currently Warship Girls R). Once the legal wrangle went into a conclusion and MoeFantasy was back into the routine, their improper attitude can easily lead to antagonism between staffs and players.
Currently, Suzuran, the chief designer of Warship Girls, is also acting as MoeFantasy’s semi-official spokesman and creating ship girls’ lines in the game. In consideration of huge workload in game development (both programming work and writing work), it is difficult balancing between external communication and private affairs. However, regardless of announcement is inappropriate in smartphone game operating. For example, during the reopened event “Pasta Campaign”, Players’ fleets were forced to retreat once the flagship was medium damaged instead of heavily damaged, but MoeFantasy staff did not respond about this vicious bug. On the contrary, another bug that low-level ships could rank rapidly when they got large amounts of experience was used by majority of players for levelling ships, but on Mar 23, MoeFantasy fixed it without any prior notice, just in order to blow players’ breeding. Even though MoeFantasy intended to regulate the player circle, the measure lacking deliberation led to a large number of objections. The players call themselves as “African Commanders”, “Salted Fish” or other self-deprecating words for entertainment, but when staff imported such avatars into the game, the fact reflected is that their minds are still distant from formal commercial operators. In the past year, massive game contents, especially illustrations were announced in advance, but only a few of them were achieved now. Regardless of possible issues of business secret, MoeFantasy suffered loss of reputation in a certain extent.
Although a series of issues exist in MoeFantasy’s developing and operating strategies, the conflicts between staff and player are far from irreconcilable. Recently, MoeFantasy were recruiting staffs for customer service, illustration, UI design and dialogue creation. As my personal proposition, MoeFantasy’s staffs may change their standpoint to a regular game company instead of a doujin circle, so that both staffs and players can benefit from the sequent “game” without turning it into a zero-sum or negative-sum.


托朋友翻译的中文译稿

就战舰少女R存在问题的综合讨论

写在正文前的几句话:
1.自我介绍:自2014年十月(封闭内测时期)加入的一名胡德服提督(玩家)。
2.本文基于当前的《战舰少女R》版本(2.3.0版)。
3.原则上禁止被认为无意义的或令人不快的回复,比如“你游辣鸡,迟早药丸”,“运营无能”,“铃兰(《战舰少女》主催)无惨”等。

自从《战舰少女》(目前为《战舰少女R》,开发者:幻萌网络)开始运营以来已经超过一年了,这款智能手机游戏在被玩家们所自发推销的同时,也遭到了玩家们的尖锐批评。而无论是推销还是批评,都存在着理智和不理智的方面。在我看来,《战舰少女R》的主要问题和失误在于两个方面:
1.核心系统——特别是数值设定方面——的缺陷。正如大部分资深玩家所知道的,《战舰少女R》的诞生是由于开发者们意图开发一款并非仅由旧日本帝国海军,而是包含世界各国海军舰艇组成的游戏。开发者们缺乏核心系统开发经验,致使游戏初始数据(比如旧日本帝国海军舰船和深海舰船数值)完全照抄自原版的《舰队收藏》(从2013开始由角川游戏与DMM网站运营的网页游戏);这样的行为使得这款游戏被指责为一个“山寨品”。为了摆脱罪名,幻萌开发者们在后续更新中尝试修改掉《舰队收藏》的缺点的同时也拒绝参考其优点。新版本升级和技能系统的加入,决定了在有改装有技能舰船和未改装无技能舰船之间数据上的鸿沟,其结果便是练级与推图选择的单调化。另一个舰艇航速影响战斗情况(即便较深海每慢1节只有增加低于1%T劣概率)的系统使得低速(低于27节)舰艇很难在游戏里得并发挥。对装备的低效率利用(比如侦察机与雷达)导致配装的取舍变得单一。此外,少数基于刻板成见的舰船技能给玩家们带来了不良印象。
2.游戏运营的不恰当沟通方式。从封闭内测以来,开发者们一直无视公司规模和市场受众,将自己定位为类似minori和暴雪的少数核心组成的小圈子。游戏玩家们主要是被开发者们炒作的敏感话题吸引,而非通过正式的交流。这种机制对类似同人社团自制的粉丝向作品来说是有效的,但是对于组建了有限公司,开始商业运作的开发者们并不适用。在幻萌与一个手游领域内臭名昭著的运营商派趣合作时期,玩家们还能忍受出现严重错误时或推图遭遇严峻挫折得到的冷遇和放置。当幻萌与派趣由于合同与版权纠纷分道扬镳后,玩家们选择支持幻萌,并自发支持海外版(现《战舰少女R》)的开发。当法律纠纷告一段落,幻萌回到正轨,他们的不合时宜的态度会轻易导致幻萌团队和玩家之间的对立。
目前,《战舰少女》的主催铃兰扮演着半官方的发言人,同时也为游戏中舰娘们撰写文案。考虑到游戏开发的巨大工作负荷(无论是编程工作还是文案工作),其在与外界沟通和内部私务处理之间取得均衡变得很困难。然而,轻忽公告发布对于手游的运作来说是不恰当的。举例来说,在重置活动“帕斯塔战役”期间,玩家的舰队在旗舰中破时遭遇强制撤退,正常应为大破时才强制撤退,但是幻萌团队没有对这个显而易见的错误作出任何回应。相反,被广大玩家广泛利用来升级船只的另一个bug,即低级船在一次获得大量经验值时可以快速升级的机制,被幻萌于3月23日毫无预兆地修正了,只为了打击玩家的练级。尽管幻萌计划控制玩家圈子,不够谨慎的措施总是带来大量的反对意见。虽然玩家们自称“非洲提督”、“咸鱼”或其他自嘲的称呼用以自娱,但是幻萌团队将这些元素引入游戏,反映出他们思路依然与正规商业运作公司有着差距。海量的游戏新内容,特别是新的立绘在过去一年间不断提前公布,但是目前只有极少数得到实现。即使不考虑商业秘密泄漏的可能,幻萌的声誉也受到一定程度的损害。
虽然幻萌的开发和运营策略存在着一系列问题,幻萌团队和玩家之间的矛盾还不到不可调和的地步。最近,幻萌正致力于招募客服、绘师、界面设计和文案策划。就我个人建议,幻萌团队应当将自身的立场转变为一家正规的游戏公司而不是一个同人团体,这在后续的“博弈”中对双方都有好处,而不至于使其变为零和或负和。

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发表于 2016-3-24 12:01 | 显示全部楼层
先回复了再仔细读英文
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发表于 2016-3-24 12:07 | 显示全部楼层
等中文…
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发表于 2016-3-24 12:17 来自手机 | 显示全部楼层
甘拜吓疯,居然是英文的

—— 来自 Sony L36h, Android 4.4.4
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发表于 2016-3-24 12:25 来自手机 | 显示全部楼层
这个文,我服,逼格可以,内容切中要害
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 楼主| 发表于 2016-3-24 12:29 | 显示全部楼层
solo707 发表于 2016-3-24 12:25
这个文,我服,逼格可以,内容切中要害

切中要害谈不上,因为有些不那么关键的(比如数值策划问题上的细节)仓促间没写进去。
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发表于 2016-3-24 12:31 | 显示全部楼层
这个文 服  居然是英文的
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 楼主| 发表于 2016-3-24 15:17 | 显示全部楼层
更新托朋友帮忙翻译的中文译稿
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发表于 2016-3-24 15:24 | 显示全部楼层
你萌天天刷微博玩娃娃,不务正业,你游乙烷
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发表于 2016-3-24 15:34 | 显示全部楼层
翻了一半发现有中文了
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发表于 2016-3-24 15:34 | 显示全部楼层
本帖最后由 deadog 于 2016-3-24 15:38 编辑

连击
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发表于 2016-3-24 15:43 | 显示全部楼层
用英文写是什么情况,作文吗?

Flaws in core system, especially the numeral settings

应该是Flaws in core game mechanism, particularly power creep due to poorly balanced unit stats。文中大部分的system都应该用mechanism代替。

In their original upgrade and skill system, decisive numeral gaps exist between modified/skilled and non-modified/skilled ships, resulted in homogenization of achieving and farming maps.

整理了一下你的意思:Addition of the skills system meant that ships with remodels and skills fare much better than the ones without, causing the latter ones to rarely make an appearance in most fleet compositions.

后面的没仔细看,不过感觉还可以润色一下。想发英文论坛带节奏还是算了,Himenuta的超版是半个萌卫兵,发过去最多也就一句AWWBGW糊脸。

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发表于 2016-3-24 15:52 | 显示全部楼层
本帖最后由 黑暗之凰 于 2016-3-24 15:53 编辑

你这个让我想起了知乎有个“外国声优”, 每天发布英文回复, 然后“翻译成中文”。

然后那个英文就是四六级水平, 中文倒是专八水平 :awkward:
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 楼主| 发表于 2016-3-24 16:17 | 显示全部楼层
Stuka 发表于 2016-3-24 15:43
用英文写是什么情况,作文吗?

Flaws in core system, especially the numeral settings

果然我英语水平还需要提高……多谢指点
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发表于 2016-3-24 16:49 来自手机 | 显示全部楼层
拉倒吧,中文的都不会看,还英文,简直是war ing
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发表于 2016-3-25 15:39 | 显示全部楼层
本帖最后由 zanber 于 2016-3-25 15:43 编辑

然并卵,砖楼我是抛开你游骂你萌,那么这边我就抛开你萌骂你游

      轴C或者现在称为国际C本身的模式就是一个很无聊的模式,编好队形出门,战斗结果已经不是你能控制的东西,所谓战斗画面也只是为了降低服务器压力而拖延时间播放的无聊动画。作为一个卡牌游戏,本质就是抽卡,只是分为战斗结果卡池(捞船)和建造卡池(大建普建),整个游戏的进程就是抽卡——消耗时间——抽卡然后无限循环。当所有卡牌到达等级和强化上限后,为了延长游戏寿命,只能采取各种让玩家吃屎的办法来继续消耗玩家的时间,比如限制卡组出场(特殊船带路/进沟),强制降低卡牌性能(联合舰队,对地攻击),大幅度强化难度(超过攻击上限的防空栖姬装甲值)等等等等,目的就是为了增加抽卡的消耗,拖延时间。

      你游自以为比C良心,无非是没有疲劳度设定,还有改掉了C傻逼的双向T优/劣。没有疲劳度,虽然不用像C一样傻逼去刷闪,本来是件好事,可惜你游精污的卡池导致你游抽卡所消耗的时间和资源一点都不比C低,本质上并没有什么区别。至于T优劣设定,自从结合了你萌发明的航速系统后,造成了你游所有中低速船没有了船权,高速船被更高速的黑科技深海吊打。

      有人说你游战斗动画良心啊,没错,对于你萌这种小作坊来说这个动画的确算良心,但是隔壁艹花的动画秒你游10条街,你游的战斗动画本质上还没有上世纪超级机器人大战α的水平,你说比C强?嗯,确实比C的网页版和Vita版强,但你敢跟街机版比么?

      前面说了C的模式的问题,那么你萌2年间除了发明了一个技能系统和改了战斗动画之外还做了点啥?除了炮、弹、鱼雷、反潜、飞机之外的装备几乎全是摆设,喂屎手段还只剩下两个:沟沟沟和敌方数值爆炸。田中那是因为花式喂屎所以妈在天上飞,你游讲真还没有被飞妈的资格。

      卡牌星级欺诈,曾几何时,你游5星随便送曾是一段佳话,如今回头一看,随便送的算个JB五星稀有?然后432甚至1星的卡牌反而极难入手,同等星级不同掉率,你说你不是欺诈鬼都不信。一群群脑控患者耗尽时间生命就为了抽几张没有屌用的卡牌,好不容易全图鉴了,你游再往卡池里塞几张星级欺诈,然后患者们继续无尽的轮回。

      战舰暖暖,卖衣服是我脱坑的最后一根稻草,且不说隔壁特殊服装都是随便给的,就算需要掏钱的家具也有可以获得代币的任务或者活动,你游卖衣服还只能掏钱,之后我相信还有卖家具卖港口装饰卖特殊装备。嗯,没错,没逼你买啊,对游戏性也没影响啊,呵呵,从剑网3脱坑的都知道最早郭炜炜也是这么说的。

      精污卡池,脑残图纸,拍脑瓜策划,你游连细分卡池都不会,左手王掉满全图,几百张卡牌有用的不到1/10,剩下都是占你仓库的,正经船不出就喜欢搞图纸,数值技能自己从来不测试,掉率都是瞎填,还不要提什么各种舰装错误和深井冰蒙古歼星舰。

      C的模式已经注定没有什么前途,虽然还是DMM普通榜第一,但那是声优、同人、动漫、周边和20组服务器撑出来的数据,排在后面的除了刀给基本都是只有一个服务器的小众游戏,而模仿C模式的刀给即使拥有四五组服务器仍然常年在5名之外,而CV都没有的你游能在这条路上走多久?不过你游能走多久已经跟我无关,我只想多挽救几个脑控患者而已。
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发表于 2016-3-25 16:26 | 显示全部楼层
写英文给谁看?
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发表于 2016-3-25 17:00 | 显示全部楼层
写的不错嘛, 比我写得好.

PS: 当初写文章给boss看, 虽然紧张要死做好重写的准备, boss就这么回复我的
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发表于 2016-3-25 17:27 | 显示全部楼层
zanber 发表于 2016-3-25 15:39
然并卵,砖楼我是抛开你游骂你萌,那么这边我就抛开你萌骂你游

      轴C或者现在称为国际C本身的模式就是 ...

换装那段你也太偏激了吧,送的那些换装你都无视了?
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发表于 2016-3-25 17:38 | 显示全部楼层
你游死了,我是一百个资磁的,你萌越来越傻逼了,不是英吹,就是装死,要么就是“我是你爹”。
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发表于 2016-3-25 17:50 | 显示全部楼层
LZ的这篇文章和赞博菊苣的观点已经转告了,谢谢,由于部分事情hm已有定论,或者说是方向上的分歧,比如星级,这玩意就是没卵用的啊,定位跟六维图差不多的东西甚至还不如……换装也不是全拿来卖的,登录送,改造送也是有的啊…………
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发表于 2016-3-25 17:53 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2016-3-25 18:48 | 显示全部楼层
换装这事情我话放前头,至于以后怎么样大家自己看着办

反正我也不会再对你游做任何评价,我也觉得我吃饱了写这么多字是脑有坑。再打个广告欢迎来讨论组搅基加入方法可以找苏丹军爷阿尔法菊苣他们
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