火星守望者
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战斗力 鹅
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注册时间 2007-4-27
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Linkedin上看到上海UBI在招一个World Director,昨晚po的已经3个人报名了,粘贴一点职位要求:
What You Will Do
- Conceive, evangelize, and oversee rules and metrics for all gameplay spaces, including density, time-between-action, etc
- Make sure that the world and all the gameplay spaces work flawlessly.
- Work closely with the Technical Director to make sure that the tools and pipeline for world creation is efficient, agile, and help deliver fun
- Work closely with the Art Director to make sure that the visuals of the world serve the gameplay, IP art direction pillars, and generally fulfill the promise of the adventurous and magic world
- Work closely with the Mission Designers to make sure that quests are placed and initiated in an optimal way, and that the spaces and placement of things in the world serve the intended mission experience
- Work closely with the Producers to define, plan, prioritize and execute on the content and work needed to execute the World Direction
What you should be equipped with:
You have always been fascinated by Worlds building and the possibility to create immersive experience for the player. You have worked in or around a level editor for many years, and you are constantly thinking about how you can push the envelope of world and level design when it comes to immersion and fun. Over the years you’ve come to understand and value the unique role that world and level design has: the point of synergy and expression of all other departments (art, systems design, animation, etc.), taking all the components and assemble them into the final world in which the players have their experiences. This unique role requires attentiveness, service mindedness, attention to details as well as deep understanding of the bigger picture, and quite a bit of patience and humility.
- Good English, both written and oral
- A positive, communicative, self-driven team player who enthuses and informs people both up and down the org chart
- Extensive knowledge about level and world design principles across AAA genres
- >5 years’ experience making video games
- >3 years’ experience as a level designer, open world designer, quest or mission designer.
- At least one shipped Open World game in a senior or lead position
- At least one shipped AAA game in a Lead Level Designer, Lead Open World Designer or similar position
那么久了才想起这个IP?情怀党有点玩不动了,年轻的有几个知道MM的。另外哪个兄弟如果应聘成功,尽量开发成HOMM类型哈
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