婆罗门
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战斗力 鹅
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注册时间 2012-1-15
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这段实际上只是GI三个人在GDC录节目视频的对话,文字报道都算不上。原话是
So I was talking about this on Twitter, and I was saying, ‘Hey I kind of wondered how this happened because it doesn’t seem there’s a lot of cross pollination between Nintendo and Brace Yourself Games.’ I got a DM from somebody who would know, and they pretty much straight up told me it’s just that Miyamoto and Aonuma are huge fans of Crypt of the NecroDancer. When that game came to Switch, they apparently just got addicted to it and were like, ‘Find these people. We need to talk to them
一般来说这样的信源最多只能信个30%左右。不过IGN在公布当天就采访了节奏地牢作者,文章中作者的说法是
“We were considering making a new Nintendo Switch project,” Clark explained to me “and we imagined how cool it would be to have Zelda characters appearing in NecroDancer; say as DLC.” But Nintendo’s interest apparently grew beyond a simple DLC. “To our surprise, Nintendo was extremely interested in the prospect, and before we knew it we were working on a completely new title, mashing up NecroDancer with The Legend of Zelda!”
NOA的说法是
On Nintendo’s side, Scott tells me that “developers are always reaching out to Nintendo to include IP in their games,” but clearly something was different this time around. “When you look at a case like Cadence of Hyrule, there’s special cases in some instances where our Japan team see content and see titles that they want to work with and [the interest is] a two-way street, really.”
从NOA的说辞中看确实是任天堂本部有人对节奏地牢产生了兴趣。虽然没明说是谁,但就算真是宫本茂和青沼也不奇怪。 |
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