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战斗力 鹅
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注册时间 2017-2-28
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发表于 2024-6-17 09:51
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PCGAMER的预览写的也差不多意思
https://www.pcgamer.com/games/rpg/my-first-2-hours-with-black-myth-wukong-were-a-flurry-of-demanding-boss-fights-unbelievably-pretty-characters-and-a-surprisingly-sparse-world/
I haven't said as much about the world surrounding Black Myth's boss fights because there's not much to say. Black Wind Mountain is a gorgeous space—convincingly dense with vegetation and tree cover—but you can look much farther than you can actually go. Black Myth's world, or at least this early area, is best described as a network of hiking trails, narrow and deliberate, flanked on all sides by invisible walls. Even places I thought for sure I could reach, like behind a low barrier of rocks and bushes, were walls in disguise. I didn't feel pushed down one particular path, but every route was essentially a funnel of fodder that led to a prize—a treasure chest, upgrade material, or sometimes an optional miniboss.
Game Science is obviously working at a much smaller scale than Elden Ring, but I was surprised not to find any signs of an interconnected world begging to be picked apart. Wukong can jump, but I failed to find a single use for it outside combat. The Black Wind Forest is fairly flat, and the areas I scoured were straightforward and sparse.
I suspect that means the spaces between boss fights will be the lowlights of Black Myth—a bummer for those who were hoping for a "proper" soulslike out of Wukong—but that has its advantages, too. Again, those sparse funnels of enemies are really easy to run past on your way to a boss fight. As far as I can tell, Black Myth is one long boss rush. No fuss, all fight. I can get behind that. |
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