找回密码
 立即注册
搜索
楼主: 亚瑟摩根

[XBOX] 微软楼,ABK之后,Who's Next?怒砍探戈,阿肯

  [复制链接]
     
发表于 2024-4-5 09:39 | 显示全部楼层
Kojimaru 发表于 2024-4-4 22:12
主机版虚幻五大作的帧数模式都掉帧频繁,堕落之主第一场boss战和阿兰醒醒2的后期我怀疑20都没。前者最近的 ...

补帧如果是在30帧基础上补到60帧,手感会非常粘滞而且会有果冻帧
回复

使用道具 举报

     
发表于 2024-4-9 23:22 | 显示全部楼层
zid99825 发表于 2024-4-9 19:16
法律意义上你软现在还不能整合动视暴雪

论坛助手,iPhone

为什么
回复

使用道具 举报

     
发表于 2024-4-11 08:41 来自手机 | 显示全部楼层
Hellblade has a blurred, slightly artifact-prone quality in fast motion, which holds especially true when Senua activates an ability to slow down time, which appears to turn off the motion blur that otherwise helps to hide some of these artifacts. The preview encode is fortunately high enough quality that we can make out individual pixel edges in a few moments, with results coming in between 1296p and 1440p or thereabouts, though with the letterboxing effect, it's more like 2304x964 to 2560x1070. However, transparencies operated on a further reduced resolution, so geometry occluded by these effects is also of a lower pixel count. This is a time-honoured way to save GPU performance we've seen across multiple generations now.
回复

使用道具 举报

     
发表于 2024-5-2 08:04 来自手机 | 显示全部楼层
不是说cpu瓶颈了?现在又不瓶颈了?
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|上海互联网违法和不良信息举报中心|网上有害信息举报专区|962110 反电信诈骗|举报电话 021-62035905|Stage1st ( 沪ICP备13020230号-1|沪公网安备 31010702007642号 )

GMT+8, 2024-5-24 13:00 , Processed in 0.025716 second(s), 6 queries , Gzip On, Redis On.

Powered by Discuz! X3.5

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表