公若不弃 发表于 2024-2-16 14:35

感觉很多人误会了加分和接受的区别

波兰报告贴得出的感觉
可爱或者说萌画风是加分项和能接受美漫画风不冲突啊

加分是什么?加分是一个游戏其他的都不行,但靠画风多少还能让一部分人买单,就像地雷社部分游戏
国内我没听过哪个游戏哪哪都不行,但因为画风特别美漫就能吸引人买单的,最多就是一个游戏比较好玩,画风可以“接受”

论坛助手,iPhone

suhanblood 发表于 2024-2-16 14:59

茶杯头?玩法姑且不论这极风格化的作品换个画风受到的关注应该会少吧

鹅大人 发表于 2024-2-16 15:06

欧美漫画风定义是什么,复联近几年改变游戏算不算那一套算不算在内?
古早定义的欧美漫画风游戏,能有点讨论度的我就记得红侠乔伊跟神奇101,也是被归类在冷门游戏里面的。

fyzqwzh 发表于 2024-2-16 15:07

leyenda 发表于 2024-2-16 15:36

In an article from 2017, Iain Garner, then Director of Global Developer Relations and Marketing at Another Indie, points out that Chinese players prefer “cute” and “adorable” games with exaggerated characters (typical of the Japanese “chibi” style), such as Lost Castle, as well as games with anime aesthetics, such as ICEY15. Luis Wong of INDIENOVA, on the other hand, recalls that while aesthetics reminiscent of Japanese anime are most popular among Chine- se gamers, they also appreciate games with a unique graphic style, like Monument Valley and Hidden Folks. Wong also stresses that Chinese gamers rather dislike aesthetics straight out of Western TV shows such as Futurama or Family Guy.
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