大喇叭花田 发表于 2020-9-11 17:33

多边形在腾讯混的风生水起,身边招的那些人也都是一口一个“多哥”“我看你文章长大的”,认识一个人是他的同事,天天和我炫耀和多边形的合照,我现在明白为啥他感觉那么良好了,他根本不需要接触到会喷他的这个群体,身边全是舔狗,换我我也飘。

大喇叭花田 发表于 2020-9-11 17:34

ff2077 发表于 2020-9-11 17:30
这文笔被祝佳音吊着锤啊,中间一度读不下去 感觉就是一股脑的把采访录音稿往上面堆就完事了,没啥整 ...

比祝佳音和芒果冰都差太多。

量子大蛇 发表于 2020-9-11 17:38

来,DoGe表演个给斧子招魂

DEMOxN 发表于 2020-9-11 17:40

IGN 哦?IGN中国 爬!

若菜 发表于 2020-9-11 17:46

看这文杨奇不只是美术还是关卡设计啊……基本是个导演了

walfeds 发表于 2020-9-11 18:03

文笔太烂了,完全分不清重点又臭又长,这篇幅直接写成Q&A算了复述的什么玩意

—— 来自 blackshark SKW-A0, Android 10上的 S1Next-鹅版 v2.4.1

巨馍蘸酱 发表于 2020-9-11 18:11

这写的什么鬼东西,一堆废话,费半天劲才提取出一点关键信息

415452356 发表于 2020-9-11 18:12

若菜 发表于 2020-9-11 18:19

文勇甚至说,从纯程序技术层面的角度去看,《黑神话:悟空》的开发难度甚至比《战争艺术:赤潮》在某些维度上要低,因为后者当时要在手机上实现 100 对 100 的大型战争场面,而且是要实时进行演算和推进的,画面也是写实的,这个挑战有惊人多的障碍,「但《悟空》这个动作游戏,反而没有超过我所掌握的技术上限,当然这也因为是经过了两个手游项目后,团队的规模扩大了,开发的经验和相互的配合也磨合得很好了。」

Recen 发表于 2020-9-11 18:25

祝佳音牛逼

裤袜大落 发表于 2020-9-11 18:29

佛里德姆 发表于 2020-9-11 18:35

不接受采访,到底接受了多少采访???

—— 来自 Google Pixel 2, Android 11上的 S1Next-鹅版 v2.4.1

巨馍蘸酱 发表于 2020-9-11 18:57

佛里德姆 发表于 2020-9-11 18:35
不接受采访,到底接受了多少采访???

—— 来自 Google Pixel 2, Android 11上的 S1Next-鹅版 v2.4.1 ...

这个应该是误解了,目前看来除了观网的,其他发出来的几个采访都是发布前就预约好了的采访

pandaman7777 发表于 2020-9-13 17:59

我一边玩着 Demo 一边问冯骥,有没有想过,你今天公布了一个这么爆红的单机项目,万一有其他研发实力更雄厚的开发商,利用你们项目还没有完成的时间差,快速去弄了一个差不多甚至可能比你更好的单机项目出来,抢了你们的风头,怎么办?

自问自答?

千本blur 发表于 2020-9-13 18:29

本帖最后由 千本blur 于 2020-9-13 18:31 编辑

臭狗屎文章。

冯也不是什么体面人,很可能比起讨厌多哥更在乎和腾讯搞好关系。我不太在乎黑悟空死不死,但是多哥您还是死了罢。

-SLSL- 发表于 2020-9-13 18:35

pandaman7777 发表于 2020-9-13 17:59
我一边玩着 Demo 一边问冯骥,有没有想过,你今天公布了一个这么爆红的单机项目,万一有其他研发实力更雄厚 ...

能问出这种问题也算是一种人才了

Dbsmlol 发表于 2020-9-13 20:59

采访录音超过7个小时,全文达两万余字
这么长,这玩意还是他自己看吧。游戏都没上线,人就飘了

白香宁 发表于 2020-9-13 23:18

说好的专注于开发呢?这PR一波一波的

观自在 发表于 2020-9-14 00:38

摸鱼校尉 发表于 2020-9-14 08:29

观自在 发表于 2020-9-14 00:38
楼里说了一遍又一遍,还有楼上这样的。
服了。

用屁股看世界是这样的

王留美 发表于 2020-9-14 12:10

bwsusaga 发表于 2020-9-11 17:14
“我们这个游戏不会是在一个或几个小箱庭关卡,游戏时长在10个小时以内的游戏。”

感觉这篇的重点应该是这 ...

还有一个

之所以选择 UE4 这个他们之前从来没用过的引擎来做《黑神话:悟空》,最重要的原因就是从一开始他们就决定这个游戏一定会拥有一张无缝切换的庞大地图,而 UE4 在这方面有非常成熟的解决方案

大喇叭花田 发表于 2020-9-14 12:12

又臭又长看不下去,幸好有营销号弄了个脱水版。

方舟售票员 发表于 2020-9-14 12:14

王留美 发表于 2020-9-14 12:27

英文版
Black Myth: Wukong - The World Exclusive Story Behind the Breakout Action-RPG
How the surprise Chinese indie success story came to be - and where's it's going next.
By Charles Young, IGN China
Posted: 11 Sep 2020 4:00 pm

Last month, a new game trailer came from out of nowhere, much like the monkey jumping out of the stone in the tale of Journey to the West. The debut trailer for Black Myth: Wukong grabbed everyone’s attention in the gaming industry, accruing over 5 million hits on IGN’s YouTube channel alone. The next-generation graphics look stunning, with the gameplay in this 13-minute demo showing that this was not just some CGI animation. Original God of War director David Jaffe was amazed by the gameplay, and current God of War director Cory Barlog called it “awesome” on Twitter.

The quality of the trailer looks like it was produced by a premium AAA gaming company, but it's actually from a Chinese indie studio, Game Science, that no one had ever heard of before, catching the industry by total surprise. IGN China was the only gaming media granted an exclusive interview after the trailer went viral and, last weekend, I walked into the Game Science studio in Hangzhou, China.

My first impression of this studio was that it was very different from other gaming companies. The studio provides free lunch, dinner, drinks, and snacks, which is very unusual for a Chinese company. Their working day starts at 2pm, and there is no fixed time for when they need leave work - with workers encouraged to leave when they want to, or to work from home if they'd prefer. However, employees are used to sleeping during the day and working at night, most of them leaving work after 10pm. When I finished this interview and walked out of their office at 2am, there were still a few people working.

Right now, the team is made up of about 30 people. A lot of the developers, as well as game producer Feng Ji and other co-founders, all previously worked at gaming giant Tencent. All of them worked on an MMORPG project called Asura, which is a fantasy game based on Journey to the West, with Feng acting as creative designer.

Similar to Asura, Black Myth: Wukong is a gritty take on this classic Chinese tale. Different from Journey to the West, the story talks about the Monkey King (Wukong) escorting a monk who has obtained the sacred scroll from the West, but Black Myth: Wukong is much darker and more complex. There are three monkeys shown in the trailer, and players have to wait to figure out who is the real Wukong when they play the game.

The level shown in the trailer is part of the beginning of an area called Black Wind Mountain. Feng told me that it took them six months to produce this demo, and the team has been working on the game for about two years. The reason they released this video now is because the studio is trying to recruit more talent - they were not expecting it to be this popular.

This is the first time the teameam has used Unreal Engine 4 to develop a game. Before Black Myth, Game Science Studio used Cocos and the Unity engine to publish two mobile games. One of the RTS games, Art of War: Red Tides was featured in the Apple App Store globally, and when Tim Cook visited China in 2017, Game Science Studio was one of his stops. Although Art of War: Red Tides has now stopped updates on Steam, over 6,000 reviews of the game are Mostly Positive.

Game Science's two mobile games brought in stable revenue streams and allowed it to pursue a high quality AAA story-driven action-RPG game. The Chinese gaming market is saturated with free-to-play mobile games and online games, and it's considered a very commercially risky move to develop a premium console game. After releasing two mobile games, one of the co-founders, Art Director Yang Qi, told Feng, "It's time to do what we wanted to do from the beginning."

Under his father's influence, Yang started learning traditional Chinese painting when he was 5. He was fascinated with Star Wars in high school and went to China Academy of Art in Hangzhou. Now, the Wukong team is based in Hangzhou, Yang's favorite city because he lived and studied there for many years. Yang has been a graphic designer for over 15 years. His art has a dark fantasy vibe, and it’s easy to tell his work, no matter if it's characters or environment.

Game Science Studio was founded in Shenzhen and part of the team moved to Hangzhou to start the Black Myth: Wukong project in 2018. In the beginning, there were only 7 people on the team, now expanded to 30 people. In the early days, the team spent lots of time getting familiar with Unreal Engine 4. They thought of outsourcing to speed up the project, but after talking to several companies who worked with Naughty Dog and Santa Monica Studio, they decided to take on the project themselves.

As Art Director, Yang did a lot of design work on the special effects of the battles, but the actual project was handled by game designer Jiang Baicun. Jiang was the lead level designer for Asura, and co-founded Game Science with Feng and Yang.

Jiang is maybe the only person in the company who didn't care about the feedback after the trailer was released. Feng teases him for being a defeatist, but the truth is Jiang is the type of person who has the personality that can be described by a Chinese poem, "Not overjoyed by external gains, also not saddened by personal loss." Jiang is a very calm and down-to-earth kind of person.

Jiang started with the Black Wind Mountain level and picked four or five versions to make this debut trailer. He remembered when the first version of the trailer was played in the studio, the room was silent. It meant the trailer was not OK. He said when they started Game Science, their motto was to "make the game that can move you." They believed if you are not happy with it, you can't expect other players to accept it.

The final version undoubtedly has everyone on the team satisfied, but fans started getting skeptical. Some questioned whether this might be a CGI animation and not actual gameplay footage, so I asked Feng to let me play the demo, and he was happy to do it. He also said that I am one of only a few people that have been able to play this outside of the company.
I can't reveal too much, but I can assure you that the version that I played was the same as shown in the trailer.

Due to the NDA I signed, I can't reveal too much, but I can assure you that the version that I played was the same as shown in the trailer: the fights, transforming, casting spells - it had it all, and it’s a complete experience.

I intentionally picked a different approach to play than the trailer. Firstly, instead of transforming to a golden cicada to evade the enemies, I decided to fight. Secondly, during the final battle with the big white wolf, I transformed into another shape to fight against him. Feng also put in a new enemy that was not in the trailer (I can't talk about its name nor look) and taught me how to defeat him to prove that this gameplay is more than just what you see in the trailer.

Feng also unlocked another testing level for me. This is a level they called, “Toilet”. It features four bosses that have finished basic design, and each one can be battled. Feng said they still needed to spend more time to polish the bosses, so they didn't show up in the trailer.

Feng said to complete Black Myth: Wukong, players probably need at least 15 hours of playtime. To ensure people stay excited during the gameplay and boss fights, the team plans on having over a hundred different kinds of monster enemies. However, with their current manpower, they can only have one team work on designing levels. They realized if they want to finish the game within 3 years, hiring more talent is unavoidable.

Black Myth: Wukong may not be a household name yet, but it’s already attracted a lot of attention following its recent announcement and gameplay trailer. This is the first large-scale project from Chinese indie developer Game Science and it looks incredibly ambitious. So much so that Game Science founder Feng Ji wants viewers to “forget” the footage that was revealed as it was intended to attract developers to join his studio and feels it does not represent the team’s best work.


The studio behind Black Myth is Game Science, a Chinese indie studio based in Hangzhou and Shenzhen. It was founded in 2014 by former Tencent developers.

While we don’t have many specific details about Black Myth’s story at this time, we know it’s based on the classic Chinese tale Journey to the West, one of “the four masterpieces” of classical Chinese literature.

Previous titles include the mobile and PC free-to-play games 100 Heroes and Art of War: Red Tides. Before launching Game Science, many of the developers that were at Tencent’s Quantum studio were working on an MMORPG called Asura West (also based on Journey to the West) that allegedly underperformed for Tencent, although it’s unclear if this is why some of the team departed.

A portion of this original story focuses on Sun Wukong, also known as the Monkey King, who appears to be the main character in Black Myth: Wukong.

In Journey to the West, Wukong’s story follows him from birth through his journey to learn Taoism and become immortal, while mastering language and combat along the way.
Right now, Game Science is planning on hiring 10-15 people so they can have two teams work on the level design. But after the trailer went viral, over 10,000 resumes flooded into their recruiting inbox. Some are from AAA gaming companies, even candidates from outside of China who are willing to apply for a Chinese working visa at their own cost. These candidates just want to work on this project. The craziest thing is that the day after the trailer came out, there were people showing up at the door of the company asking for a job. This is much more than the company's HR can handle.

Feng Ji was calm when he saw the massive influx of resumes. He admitted right now the game might be overhyped, and it’s not normal. Although he is very grateful, right now he feels the need to put a damper over himself and their employees so they don’t get in over their head.

The day of my visit, Feng was telling everyone to be calm in the all-hands meeting. He said the popularity of the trailer is both encouraging and a pressure. Because everyone loved it, they needed to make the game even better. He wants everyone back to work like before the trailer came out. Everybody doing their job is the only way to ensure this project can be successful.

But the truth is Feng has planned an even more ambitious future for his team and himself. The title Black Myth suggests a bigger myth universe. In Chinese myths, Journey to the West is just one of the many great stories. Feng and his team are hoping Black Myth: Wukong is just a beginning to build up a Chinese Black Myth Universe, similar to the Marvel Cinematic Universe. He even told me the names of the two other Black Myths - although I am not allowed to tell you what they are, I can say it is a really ambitious plan.

The attention that Black Myth: Wukong got is something that we have never seen before for a Chinese game. The trailer got over 25 million views on the largest Chinese video website, Bilibili.com. On the country's biggest social media website Weibo, it got retweeted over 100,000 times, and this is only from Game Science’s official Weibo account. In the past few days, a lot of deep dives and breakdown videos of the trailer got over hundreds of thousands views worldwide. Chinese players are celebrating the success and calling it “The Pride of China.”

Some western players may know of the tale of Journey to the West and the main character Monkey King, but more know of him through the Japanese manga Dragon Ball Z and the main character, Son Goku. Feng named it Black Myth: Wukong and hoped to give the Monkey King's name back to him. He said the tale is from China, but everyone refers to him as Goku, so he wants to let the world know his name is Wukong.

Feng said right now the game is still in early development and Game Science still has a long way to go. When I asked when we could see the game next, he responded, “We might go quiet for a long time, because right now we need to settle down and finish the project. It is a complete surprise that the trailer got so popular, but it’s also a challenge for our next reveal. If we can’t make something that is even better than this trailer, we won’t show it to the rest of the world.”

王留美 发表于 2020-9-14 12:31

很搞笑的是,中文版的引导语“他不叫 Goku,他叫 Wukong”在中文版里一个字没提到,这句话你要去英文版里找……

多哥在想什么呢

Snaky 发表于 2020-9-14 19:43

我说你们对多哥的文笔是由什么不切实际的期待

—— 来自 HUAWEI TEL-AN00a, Android 10上的 S1Next-鹅版 v2.4.1

夏日的蝉鸣 发表于 2020-9-15 06:27

艹,**……

超大陆的崩坏 发表于 2020-9-15 12:01

debuff拉满

bananasjim 发表于 2020-9-15 15:53

笑了 杨雪飞爬

Mafise 发表于 2020-9-16 08:01

我不认识这人,我觉得这篇采访还不错啊,信息量挺足的文笔也挺流畅。
这人干过什么罪大恶极的事情吗?

— from samsung SM-G970F, Android 10 of S1 Next Goose v2.4.1

大喇叭花田 发表于 2020-9-16 08:59

Mafise 发表于 2020-9-16 08:01
我不认识这人,我觉得这篇采访还不错啊,信息量挺足的文笔也挺流畅。
这人干过什么罪大恶极的事情吗?


恨国,支持废青,说你们中国人上下五千年都是偷蒙拐骗,这是近期的。

远期的太多了,搜“斧子”就有了。

大喇叭花田 发表于 2020-9-16 09:02

https://www.bilibili.com/video/BV1x64y1F71a

IGN可能自己也觉得文章太水没人看,自己出了个脱水版视频。

但是这个视频里头又篡改了制作组的原话,说要打造神话宇宙。
原文受访人明确说了不喜欢称之为黑神话“宇宙”,更喜欢叫它黑神话“系列”,因为容易让人联想到漫威“宇宙”,你们IGN中国账号那个专栏里白纸黑字写着呢。
《黑神话:悟空》内部的开发代号是「B1」,冯骥解释说,全称是「Black Myth One」,意即「黑神话系列的第一款作品」。他不想称之为「黑神话宇宙」,因为这很容易让人联想到「漫威电影宇宙」,但「黑神话系列」完全和前者不同。在冯骥的设想里,「黑神话系列」将是一个讲述中国东方神话体系里不同传奇英雄的魔幻故事系列,《悟空》只是这个系列的第一部规划。他甚至已经给我透露了后两部黑神话的名字和方向,但请我千万不要说出去。

王留美 发表于 2020-9-16 09:55

这个玩意还挺有趣的
首先这个19应该是基于英文版的同名脱水文章
其次英文版脱水文章是基于英文版全文的摘抄
英文版全文的作者也是查尔斯杨

好了,现在的问题是
查尔斯杨的英文水准如何呢?
页: 1 [2]
查看完整版本: IGN中国独家采访《黑神话:悟空》主创 今天下午四点上线