万里小路さん
发表于 2020-7-26 21:12
我玩crpg的重点是人物之间的交互,所以这个方面我觉得黑曜石还是可以的,不过剧本确实都不太出彩
-- 来自 能手机投票的 Stage1官方 Android客户端
サリシノハラ
发表于 2020-7-26 23:26
本帖最后由 サリシノハラ 于 2020-7-26 23:27 编辑
As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.
So, I did get new informations about Avowed:
- fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
- primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
- realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
- very advanced character creation tool (didn’t get more info)
- mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
- very large number of fractions but very different approach than with Skyrim
- you’ll be able to have companions (different than Outer Worlds)
- storyset: fight against incoming threat of tyranny (independent from previous stories)
- game has bosses planned and some of them are very very large
- Gods will have special say in the game
- great focus on iconic landmarks, statues and buildings
- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
- fully respecting POE creatures lore with new additions
- dynamic presentation of dialogue
- for now idea is to keep “you can kill everyone in the game” option
- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
- full production is already a thing
- team will still grow
- target date: late 2022/early 2023
Keep in mind that some parts of this can change during the development process.https://www.resetera.com/threads/xbox-game-studios-otx-you-had-me-at-halo.246538/page-252#post-40806123
传说的Avowed特性,该吃盐了
hesoyamlp
发表于 2020-7-27 01:46
本帖最后由 hesoyamlp 于 2020-7-27 02:08 编辑
サリシノハラ 发表于 2020-7-26 23:26
https://www.resetera.com/threads/xbox-game-studios-otx-you-had-me-at-halo.246538/page-252#post-40806 ...
消息可靠吗.jpg
如果是真的22年末或者23年初发售,那这游戏大概开发3年左右?(算他从今年年初就开始开发)
草,没看到in total 2y 7m,这消息把工期定的蛮准啊。
好像和杯赛3-4年一作的工期也差不多?这里面说现在一共就100多人在做,bgs这几天有人考据总人数应该超过500人了,总部马里兰保守估计也200多人。
虽然不能一概而论,但是还是先观望观望
而且这个饼画的略大……虽然天际本身就不算太大,不过你要做的比天际还大还“浓”还得是3d开放世界,你真的行吗
另外还有一个,这几天谷歌天天给我推送“黑曜石教杯赛做滚6”的英文媒体文章国内这些媒体是不是也该快了?
精钢魔像
发表于 2020-7-27 02:01
如果是做聚鹿大分裂时期,那就会看到精灵大战尼哥
“黑人的命也是命”
horizonwalker
发表于 2020-7-27 07:21
来兹05
发表于 2020-7-27 07:49
别总斗嘴了,还不如看看grounded到底咋样。
—— 来自 HUAWEI MHA-AL00, Android 9上的 S1Next-鹅版 v2.2.2.1
Algie
发表于 2020-7-27 08:13
虽然饼画得蛮香但是黑曜石做这个真的不会扯到蛋吗
-- 来自 能搜索的 Stage1官方 Android客户端
サリシノハラ
发表于 2020-7-27 08:25
hesoyamlp 发表于 2020-7-27 01:46
消息可靠吗.jpg
如果是真的22年末或者23年初发售,那这游戏大概开发3年左右?(算他从今年年初就开始开发) ...
klobrille也说靠谱,那应该还行
他这意思不是说地图比天际大,就单纯是密度要高一些
反正是非官宣早期大饼,到时候做不完砍就完事了
jf8350143
发表于 2020-7-27 09:08
Algie 发表于 2020-07-26 20:39:23
nga的杯赛粉已经把tim cain和leonard boyarsky打成普通的程序和美术了,还说他们上位靠的是老资历,黑曜石 ...新维加斯都是“如果是b社做的最多四分”。还想啥一锤定音呢……
76那吃相他们都能推荐别人玩,说到天外就是3a的价格独立游戏的容量骗钱,有啥好说的
-- 来自 能手机投票的 Stage1官方 Android客户端