牧濑紅莉栖 发表于 2016-3-21 08:24

気の优昙华 发表于 2016-3-21 08:46

昨晚做医院那区的支线 4个支线做了3个 然后去了边上那个主线本 联机模式
进去任务变重玩状态。。然后打完了主线本任务还是重玩状态我直接去做了剩下那个支线。。结果不提示我这地区任务完成 也没去下个区的提示。。。然后去任务点天上那条线也没了。。。。这是什么问题。。。。。

你的全家 发表于 2016-3-21 09:09

vorastrix 发表于 2016-3-21 07:36
暗区farm要找路线,升级和装备其实都挺快的…拾荒堆到100+,然后地图中间的停机坪boss-停机坪北面的地铁b ...

6紫装没用呀 紫装我都懒得拿的 进DZ不就指望橙色么

agent tech我基本上跑个十圈能拿一次金色 我前几天默默记了个数

凤凰点……就不评价了 DZ的凤凰点收入简直凄惨

你的全家 发表于 2016-3-21 09:30

本帖最后由 你的全家 于 2016-3-21 09:34 编辑

vorastrix 发表于 2016-3-21 07:42
另外你这素质也是够可以的了……抢橙装,就因为挂东西杀独狼gooooood 4 u
橙装还真不是刻意去抢的 纯粹是意外

然后孤狼挂包我也是懒得动手的 都说了我懒得捡紫装基本不需要挂包的 降落区都是在外围看着队友防止被搞的(当然我这种身上什么都没有就在旁边晃实际上让其他人也很紧张) 这锅归队友 不过他一开火我也红 我红了之后肯定要清理周边了不然死了太倒霉

这事不是个孤例 是个现象 贴吧那边独狼贴有不少人哀嚎这个问题 自己发信号清怪痛苦(我倒是在想单清降落区都不行还打什么孤狼……) 抢钩子被人怒干 挂个包痛苦无比 当然massive本身游戏设计对孤狼玩法就不友好

暗区pvp我最讨厌的一点就是pvp发生了基本都是恶意pvp 就算最开始是个误会 一旦pvp发生肯定有人要当坏人 而且现在来说觉得坏人惩罚太重 要降低坏人惩罚鼓励pvp欢乐干起来

然而要欢乐干起来给个特工模拟战多好 安全屋匹配一下出去干他妈的 暗区我是真的不喜欢

你的全家 发表于 2016-3-21 09:32

lesson 发表于 2016-3-21 08:15
现在装备毕业,专门找那些主动红名挑事的玩,1V4也不怕

1v4你想多了 没事找事队伍也是装备毕业百无聊赖闲的蛋疼的

就想想4个自己打1个自己的惨状好了

和谐圣光 发表于 2016-3-21 09:38

vorastrix 发表于 2016-3-21 04:51
买加速器,或者去下一个division的网络监察软件,改hosts屏蔽掉比较卡的服务器。日本服的ping常年在80左 ...

有没有教程阿,有时候我裸连确实卡的不行

和谐圣光 发表于 2016-3-21 09:39

你的全家 发表于 2016-3-21 06:23
继续说一下挑战farm

小贴士:单发伤害足够的枪(比如vector这种冲锋枪)能够打掉怪手上的手雷让他爽炸自己 ...

列克星敦公寓吗,最后BOSS感觉有点难阿

chrispig 发表于 2016-3-21 09:56

暗区再提高红名收益那就不用打了 见人就怼了
然而大家都顾着怼人,没人打怪,根本没有掉落

喵是好人 发表于 2016-3-21 09:59

chrispig 发表于 2016-3-21 09:56
暗区再提高红名收益那就不用打了 见人就怼了
然而大家都顾着怼人,没人打怪,根本没有掉落 ...

更新不是说打人也有系统送的掉落

偶卖糕的 发表于 2016-3-21 10:07

育碧这又想强推暗区又降低暗区收益,真心让人看不懂

blackwhalebest 发表于 2016-3-21 10:14

我觉得想强推暗区的是massive,包括第一个2013年的预告片都是暗区内的。降低暗区收益提高暗区生存难度的是育碧。希望之后更新能把暗区的内容搞的更丰富点,现在那么大块地方除了野怪和pvp就没啥干的

炮姐的钢镚 发表于 2016-3-21 10:15

引用第766楼你的全家于2016-03-21 09:30发表的:
本帖最后由 你的全家 于 2016-3-21 09:34 编辑 引用:vorastrix 发表于 2......

@你的全家
我前两天刚在挂包的地方被挂抢了一个橙色握把。。

----发送自 Sony E6883,Android 5.1.1

炮姐的钢镚 发表于 2016-3-21 10:25

讲道理现在比起凤凰币来说金色特工科技才是最难的道具吧,特工科技部门箱子2h一刷,其他地方的箱子都隐蔽的要死,跑一圈地图不一定拿得到一个,然而暗区所有图纸全是3个那玩意起。本来以为暗区50高高兴兴买了图纸开始大建,结果刚赌出一把差不多的aug一看材料没了,买了一堆其他的图纸根本没法做,昨晚上跟着大佬跑了4个小时只找箱子才收获2个。跟这个一比,凤凰币只要找基友刷一次轻松愉快的列克星敦就可以有30多入手,更别提秋之期盼那种bug了

----发送自 Sony E6883,Android 5.1.1

你的全家 发表于 2016-3-21 11:11

炮姐的钢镚 发表于 2016-3-21 10:25
讲道理现在比起凤凰币来说金色特工科技才是最难的道具吧,特工科技部门箱子2h一刷,其他地方的箱子都隐蔽的 ...

对的 所以说暗区收益完全不如pve
特工科技这个实在是太他妈坑了。。。黑科技装备零件造出来一把……定制M44?美国人你逗我 至少是脱壳尾翼稳定穿甲弹M44好吗!

你的全家 发表于 2016-3-21 11:13

炮姐的钢镚 发表于 2016-3-21 10:15
@你的全家
我前两天刚在挂包的地方被挂抢了一个橙色握把。。



不一定是挂 先手打人都是秒 如果是智障流 是可以一瞬间秒的

炮姐的钢镚 发表于 2016-3-21 12:01

引用第777楼你的全家于2016-03-21 11:13发表的:
引用:炮姐的钢镚 发表于 2016-3-21 10:15@你的全家我前两天刚在挂包的地方被挂抢了一个......

@你的全家
正常人无论如何也不可能拿ak打出散弹枪的效果来还在2秒内打死我们三个人的。。

----发送自 Sony E6883,Android 5.1.1

炮姐的钢镚 发表于 2016-3-21 12:03

引用第776楼你的全家于2016-03-21 11:11发表的:
引用:炮姐的钢镚 发表于 2016-3-21 10:25讲道理现在比起凤凰币来说金色特工科技才是最难......

@你的全家
主要问题是特工科技是现在做某些枪的唯一途径,所以虽然效率很低但是不刷不行

----发送自 Sony E6883,Android 5.1.1

哈罗 发表于 2016-3-21 16:39

满级后刷到10多万dps,突然感觉好无聊
开放地图在满级后变成笑话,副本各种单调,boss还真他妈从头到尾都是厚皮杂兵
本来战斗和敌人就单一,结果原本挺期待的装备系统也只是对d3的拙劣模仿,装备天赋极度缺乏想象力,金枪特性被destiny吊打
反正我换完一身行头后,只觉得伤害数字膨胀了,敌人不再那么bullet sponge了,其他方面没多大变化

vorastrix 发表于 2016-3-21 19:13

vorastrix 发表于 2016-3-21 19:16

betterman 发表于 2016-3-21 21:06

350280002 发表于 2016-3-21 21:17

上周末才买 今天才有时间玩 然后发现打枪到敌人有反应中间隔了有1秒钟
反正是直连 什么dns加速器都没用 能这样我感觉已经很不错了是吧(严肃脸

cloudztj 发表于 2016-3-21 22:08

组了个野队打林肯挑战,最后一个阶段4个人在高台上蹲着打枪,突然视角一变,角色突然开始下沉,慢慢陷进地里,当时我的表情大概是这样的
然后提示我离开了游戏区域,10s后把我传回了安全屋,我只好傻乎乎的传送到副本门口重新跑回去...还好林肯的图不算大

bentusi 发表于 2016-3-22 00:56

你能跑回去就算不错了,好多副本开打了们就关上了,被踢出来就再也进不去

skypride 发表于 2016-3-22 01:05

不能传送到队友身边?

kimtoash 发表于 2016-3-22 01:37

https://www.youtube.com/watch?v=dsO0JIrlRCQ
我从未见过如此扭曲之人……

なまにくATK 发表于 2016-3-22 02:31

纸面DPS简直像笑话啊,弹匣容量都算进去,结果一堆狙不如机枪,明明蹲点爆发输出贼高

wzy200912345 发表于 2016-3-22 03:00

ZT NGA:
明天维护顺便更新一个补丁

暗区杀人被击杀损失降低,收益提高,幸存收益提高

暗区箱子掉落金色物品

提高暗区BOSS凤凰点数掉落

提高暗区32级BOSS装备/材料掉落

在暗区外可以传送到暗区检查点

迈达斯减CD天赋改为接近目标伤害提高

世界地图上的带名字精英不再重生

Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016


GAMEPLAY

Named enemies. will now drop better loot in Challenge mode than in Hard mode.
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
Modifications to the weapon talent: Trained.
It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
Fixed an issue where some NPCs in low cover would not react to being shot by the player
Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
DARK ZONE

Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
GRAPHICS

Fixed a few lights that did not cast global illumination
UI

Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend
AUDIO

Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items
LOCALIZATION

Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes
PC

Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
XBOX ONE

Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
PLAYSTATION 4

Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets

wzy200912345 发表于 2016-3-22 03:02

暗区部分

玩家可以奶非敌对特工了;
暗区检查点可以快速移动了;
暗区离线时间20s->30s;
箱子拿到包里的暗区装备可以标注new了;
暗区干死玩家可拾取子弹/手雷/医疗包(不是从死了的玩家包里拾取);
暗区嗝屁掉的经验和币减少了;
存活的叛变特工获得的经验和币变多了;
干死叛变特工获得的经验和币变多了;
增加了31-32级怪物掉落的凤凰点数量:30-1~3/31-2~4/32-3~5
提高31-32级怪物掉金装的概率;
提高32级怪物掉金色特工科技的概率;
30级开启的箱子掉蓝紫装;
钥匙箱子掉紫金装;

eX0bsidian 发表于 2016-3-22 03:32

本帖最后由 eX0bsidian 于 2016-3-22 04:10 编辑

凤凰币提高掉落被移除了,理由是会造成客户端不稳定,日了狗了,加个数字就会造成不稳定?连客户端都是土豆?

autumn's hope刷枪弹被改了,不过这改得真搞笑,openworld的有名npc杀了就不复活了,那你要做成一个刷刷刷游戏干嘛?

掉出地面的bug还是没动。。。这是现阶段最恶心的bug

DPS计算就是个笑话,而且只要换装备dps显示就会出问题,所以各位还是自己看属性计算吧。。。

别的修复都是release以来各种小问题,不算严重但都是会恶心人的,比如买图纸比较物品的时候不能下拉这种都修复了

像我玩destiny从不掉嘎啦轰的,玩division也就指望patch 1.1 incursion里面的物品交易,让队里的欧提掉把蛇杖或者金色m1a给我了

mikemow 发表于 2016-3-22 05:05

本帖最后由 mikemow 于 2016-3-22 05:06 编辑

红名存活要是能给凤凰币 大家妥妥战得飞起不然还是和谐社会
想PVP还不舍得大号掉经验 只能专门养小号

mr·骑士道 发表于 2016-3-22 08:13

cgzzjb 发表于 2016-3-22 08:44

别了,枪弹君

nukejoker 发表于 2016-3-22 09:22

昨天和基友组了个野队挑战列克星顿,猛然发现这游戏居然是也是有战法牧铁三角配合的。
一个英文玩家扛着防爆盾上前吸引火力,一个中文玩家拿着蛇杖爆头治疗包和急救四处救场,我和基友一人带着掩体和扫描,一人带着掩体和闪光,两把vector打侧翼。一路摧枯拉朽地把挑战推了。有史以来挑战打得最爽最顺利的一次。

vorastrix 发表于 2016-3-22 09:26

vorastrix 发表于 2016-3-22 09:28

nukejoker 发表于 2016-3-22 09:38

vorastrix 发表于 2016-3-22 09:26
啊,还有更智障的打法,找个坑四个人堆减CR智能掩体,然后一个人带免疫平台,一个枪弹平台,一个加攻治疗 ...

之前4人队时我们就是一直这个打法,但是说实话也不是100%无敌,因为没有控制技能,所以都是拼命堆输出,虽然技能有效时间里无敌,但是一旦离开了掩体就是秒躺的结果,而且经常有人技能失效了没注意到导致仆街。近身喷子,高尔夫球杆,绕背机枪,手雷什么的都能让掩体流吃一壶。昨天这种战法牧的节奏真得挺让人大开眼界的。

frightmia 发表于 2016-3-22 11:52

fengsha 发表于 2016-3-22 14:37

本帖最后由 fengsha 于 2016-3-22 14:40 编辑

我就准备走坦克路线,请推荐一把随身武器

fengsha 发表于 2016-3-22 14:38

我就准备走坦克路线,请推荐一把**。
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